diff options
author | Marek Olšák <[email protected]> | 2017-06-10 00:14:11 +0200 |
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committer | Marek Olšák <[email protected]> | 2017-06-22 01:51:02 +0200 |
commit | 124df5d71a051b6e7d46ac45331ad21bfd1df029 (patch) | |
tree | fff05ba28d6794aa8259d0b56c0528423500b876 /src | |
parent | 9c1a6a208269dd2bef819a99d58a0a8bf04b2793 (diff) |
mesa: don't execute most of _mesa_update_state_locked for GL core profile
There is plenty of legacy stuff here.
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/main/state.c | 104 |
1 files changed, 58 insertions, 46 deletions
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 5d2d9f001a4..ebdc1065da8 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -266,7 +266,6 @@ void _mesa_update_state_locked( struct gl_context *ctx ) { GLbitfield new_state = ctx->NewState; - GLbitfield prog_flags = _NEW_PROGRAM; GLbitfield new_prog_state = 0x0; const GLbitfield computed_states = ~(_NEW_CURRENT_ATTRIB | _NEW_LINE); @@ -279,59 +278,72 @@ _mesa_update_state_locked( struct gl_context *ctx ) if (MESA_VERBOSE & VERBOSE_STATE) _mesa_print_state("_mesa_update_state", new_state); - /* Determine which state flags effect vertex/fragment program state */ - if (ctx->FragmentProgram._MaintainTexEnvProgram) { - prog_flags |= (_NEW_BUFFERS | _NEW_TEXTURE_OBJECT | _NEW_FOG | - _NEW_VARYING_VP_INPUTS | _NEW_LIGHT | _NEW_POINT | - _NEW_RENDERMODE | _NEW_PROGRAM | _NEW_FRAG_CLAMP | - _NEW_COLOR | _NEW_TEXTURE_STATE); - } - if (ctx->VertexProgram._MaintainTnlProgram) { - prog_flags |= (_NEW_VARYING_VP_INPUTS | _NEW_TEXTURE_OBJECT | - _NEW_TEXTURE_MATRIX | _NEW_TRANSFORM | _NEW_POINT | - _NEW_FOG | _NEW_LIGHT | _NEW_TEXTURE_STATE | - _MESA_NEW_NEED_EYE_COORDS); - } - - /* - * Now update derived state info - */ - if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION)) - _mesa_update_modelview_project( ctx, new_state ); + if (new_state & _NEW_BUFFERS) + _mesa_update_framebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer); - if (new_state & _NEW_TEXTURE_MATRIX) - _mesa_update_texture_matrices(ctx); + /* Handle Core and Compatibility contexts separately. */ + if (ctx->API == API_OPENGL_COMPAT || + ctx->API == API_OPENGLES) { + GLbitfield prog_flags = _NEW_PROGRAM; + + /* Determine which state flags effect vertex/fragment program state */ + if (ctx->FragmentProgram._MaintainTexEnvProgram) { + prog_flags |= (_NEW_BUFFERS | _NEW_TEXTURE_OBJECT | _NEW_FOG | + _NEW_VARYING_VP_INPUTS | _NEW_LIGHT | _NEW_POINT | + _NEW_RENDERMODE | _NEW_PROGRAM | _NEW_FRAG_CLAMP | + _NEW_COLOR | _NEW_TEXTURE_STATE); + } + if (ctx->VertexProgram._MaintainTnlProgram) { + prog_flags |= (_NEW_VARYING_VP_INPUTS | _NEW_TEXTURE_OBJECT | + _NEW_TEXTURE_MATRIX | _NEW_TRANSFORM | _NEW_POINT | + _NEW_FOG | _NEW_LIGHT | _NEW_TEXTURE_STATE | + _MESA_NEW_NEED_EYE_COORDS); + } - if (new_state & (_NEW_TEXTURE_OBJECT | _NEW_TEXTURE_STATE | _NEW_PROGRAM)) - _mesa_update_texture_state(ctx); + /* + * Now update derived state info + */ + if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION)) + _mesa_update_modelview_project( ctx, new_state ); - if (new_state & _NEW_BUFFERS) - _mesa_update_framebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer); + if (new_state & _NEW_TEXTURE_MATRIX) + _mesa_update_texture_matrices(ctx); - if (new_state & _NEW_LIGHT) - _mesa_update_lighting( ctx ); + if (new_state & (_NEW_TEXTURE_OBJECT | _NEW_TEXTURE_STATE | _NEW_PROGRAM)) + _mesa_update_texture_state(ctx); - if (new_state & _NEW_PIXEL) - _mesa_update_pixel( ctx ); + if (new_state & _NEW_LIGHT) + _mesa_update_lighting(ctx); - /* ctx->_NeedEyeCoords is now up to date. - * - * If the truth value of this variable has changed, update for the - * new lighting space and recompute the positions of lights and the - * normal transform. - * - * If the lighting space hasn't changed, may still need to recompute - * light positions & normal transforms for other reasons. - */ - if (new_state & _MESA_NEW_NEED_EYE_COORDS) - _mesa_update_tnl_spaces( ctx, new_state ); + if (new_state & _NEW_PIXEL) + _mesa_update_pixel( ctx ); - if (new_state & prog_flags) { - /* When we generate programs from fixed-function vertex/fragment state - * this call may generate/bind a new program. If so, we need to - * propogate the _NEW_PROGRAM flag to the driver. + /* ctx->_NeedEyeCoords is now up to date. + * + * If the truth value of this variable has changed, update for the + * new lighting space and recompute the positions of lights and the + * normal transform. + * + * If the lighting space hasn't changed, may still need to recompute + * light positions & normal transforms for other reasons. */ - new_prog_state |= update_program( ctx ); + if (new_state & _MESA_NEW_NEED_EYE_COORDS) + _mesa_update_tnl_spaces( ctx, new_state ); + + if (new_state & prog_flags) { + /* When we generate programs from fixed-function vertex/fragment state + * this call may generate/bind a new program. If so, we need to + * propogate the _NEW_PROGRAM flag to the driver. + */ + new_prog_state |= update_program(ctx); + } + } else { + /* GL Core and GLES 2/3 contexts */ + if (new_state & (_NEW_TEXTURE_OBJECT | _NEW_PROGRAM)) + _mesa_update_texture_state(ctx); + + if (new_state & _NEW_PROGRAM) + update_program(ctx); } if (new_state & _NEW_ARRAY) |