diff options
author | Kenneth Graunke <[email protected]> | 2014-12-31 18:06:41 -0800 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2015-01-04 21:31:40 -0800 |
commit | 0b98b2bf535d6e6b6b02c0d47ea03f98adf42f15 (patch) | |
tree | 487c13bf558d349180de02578c9a91e37c728e66 /src | |
parent | d41cf9fb60cc4f2183daa4fd58fad72bf7e75f85 (diff) |
i965: Make the precompile ignore DEPTH_TEXTURE_MODE on Gen7.5+.
Gen7.5+ platforms that support the "Shader Channel Select" feature leave
key->tex.swizzles[i] as SWIZZLE_NOOP except when GL_DEPTH_TEXTURE_MODE
is GL_ALPHA (which is really uncommon). So, the precompile should leave
them as SWIZZLE_NOOP (aka SWIZZLE_XYZW) as well.
We didn't notice this because prog->ShadowSamplers is not set correctly.
The next patch will fix that problem.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=87886
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_fs.cpp | 3 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_vec4.cpp | 4 |
2 files changed, 5 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp index d46eca1e03f..8c7d780f352 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp @@ -3912,9 +3912,10 @@ brw_fs_precompile(struct gl_context *ctx, BRW_FS_VARYING_INPUT_MASK) > 16) key.input_slots_valid = fp->Base.InputsRead | VARYING_BIT_POS; + const bool has_shader_channel_select = brw->is_haswell || brw->gen >= 8; unsigned sampler_count = _mesa_fls(fp->Base.SamplersUsed); for (unsigned i = 0; i < sampler_count; i++) { - if (fp->Base.ShadowSamplers & (1 << i)) { + if (!has_shader_channel_select && (fp->Base.ShadowSamplers & (1 << i))) { /* Assume DEPTH_TEXTURE_MODE is the default: X, X, X, 1 */ key.tex.swizzles[i] = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE); diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp b/src/mesa/drivers/dri/i965/brw_vec4.cpp index 4f10bdbc84f..c96bd847160 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4.cpp +++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp @@ -1949,11 +1949,13 @@ brw_vue_setup_prog_key_for_precompile(struct gl_context *ctx, struct brw_vue_prog_key *key, GLuint id, struct gl_program *prog) { + struct brw_context *brw = brw_context(ctx); key->program_string_id = id; + const bool has_shader_channel_select = brw->is_haswell || brw->gen >= 8; unsigned sampler_count = _mesa_fls(prog->SamplersUsed); for (unsigned i = 0; i < sampler_count; i++) { - if (prog->ShadowSamplers & (1 << i)) { + if (!has_shader_channel_select && (prog->ShadowSamplers & (1 << i))) { /* Assume DEPTH_TEXTURE_MODE is the default: X, X, X, 1 */ key->tex.swizzles[i] = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE); |