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authorFrancisco Jerez <[email protected]>2015-02-09 18:31:03 +0200
committerFrancisco Jerez <[email protected]>2015-02-10 15:37:56 +0200
commitfcc2fd53df2d57a335856ebd7e01878d7a0d4de2 (patch)
tree51fd1178ba956f56f80d072b7144441a5423fd4e /src
parent818585b9f9ccd55b992e35f4d74120f0e879559f (diff)
mesa: Bump MAX_IMAGE_UNIFORMS to 32.
So the i965 driver can expose 32 image uniforms per shader stage. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/config.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h
index 4ec4b7502fc..08e1a14625c 100644
--- a/src/mesa/main/config.h
+++ b/src/mesa/main/config.h
@@ -178,7 +178,7 @@
#define MAX_COMBINED_ATOMIC_BUFFERS (MAX_UNIFORM_BUFFERS * 6)
/* Size of an atomic counter in bytes according to ARB_shader_atomic_counters */
#define ATOMIC_COUNTER_SIZE 4
-#define MAX_IMAGE_UNIFORMS 16
+#define MAX_IMAGE_UNIFORMS 32
/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
#define MAX_IMAGE_UNITS (MAX_IMAGE_UNIFORMS * 6)
/*@}*/