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authorBrian Paul <[email protected]>2016-03-29 17:44:00 -0600
committerBrian Paul <[email protected]>2016-03-29 18:13:46 -0600
commited39de90f1cd209b10baeed8ae98b1f56127c8de (patch)
treef74b95710b05bb3050d696208ebbee9236c19c0e /src
parentbab0752a805214645af92aec7ca692f723640c36 (diff)
meta: use _mesa_prepare_mipmap_levels()
The prepare_mipmap_level() wrapper for _mesa_prepare_mipmap_level() is not needed. It only served to undo the GL_TEXTURE_1D_ARRAY height/depth change was was made before the call to prepare_mipmap_level() Said another way, regardless of how the meta code manipulates the height/ depth dims for GL_TEXTURE_1D_ARRAY, the gl_texture_image dimensions are correctly set up by _mesa_prepare_mipmap_levels(). Tested by plugging _mesa_meta_GenerateMipmap() into the swrast driver and testing with piglit. v2 (idr): Early out of the mipmap generation loop with dstImage is NULL. This can occur for immutable textures that have a limited range of levels or in the presense of memory allocation failures. Fixes arb_texture_view-mipgen on Intel platforms. Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Tested-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/common/meta_generate_mipmap.c32
1 files changed, 8 insertions, 24 deletions
diff --git a/src/mesa/drivers/common/meta_generate_mipmap.c b/src/mesa/drivers/common/meta_generate_mipmap.c
index d4b75390ebf..b81e179e2cd 100644
--- a/src/mesa/drivers/common/meta_generate_mipmap.c
+++ b/src/mesa/drivers/common/meta_generate_mipmap.c
@@ -137,21 +137,6 @@ _mesa_meta_glsl_generate_mipmap_cleanup(struct gl_context *ctx,
_mesa_meta_blit_shader_table_cleanup(ctx, &mipmap->shaders);
}
-static GLboolean
-prepare_mipmap_level(struct gl_context *ctx,
- struct gl_texture_object *texObj, GLuint level,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum intFormat, mesa_format format)
-{
- if (texObj->Target == GL_TEXTURE_1D_ARRAY) {
- /* Work around Mesa expecting the number of array slices in "height". */
- height = depth;
- depth = 1;
- }
-
- return _mesa_prepare_mipmap_level(ctx, texObj, level, width, height, depth,
- 0, intFormat, format);
-}
/**
* Called via ctx->Driver.GenerateMipmap()
@@ -270,6 +255,8 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
/* texture is already locked, unlock now */
_mesa_unlock_texture(ctx, texObj);
+ _mesa_prepare_mipmap_levels(ctx, texObj, baseLevel, maxLevel);
+
for (dstLevel = baseLevel + 1; dstLevel <= maxLevel; dstLevel++) {
const struct gl_texture_image *srcImage;
struct gl_texture_image *dstImage;
@@ -309,17 +296,14 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
_mesa_texture_parameteriv(ctx, texObj, GL_TEXTURE_MAX_LEVEL,
(GLint *) &dstLevel, false);
- if (!prepare_mipmap_level(ctx, texObj, dstLevel,
- dstWidth, dstHeight, dstDepth,
- srcImage->InternalFormat,
- srcImage->TexFormat)) {
- /* All done. We either ran out of memory or we would go beyond the
- * last valid level of an immutable texture if we continued.
- */
- break;
- }
dstImage = _mesa_select_tex_image(texObj, faceTarget, dstLevel);
+ /* All done. We either ran out of memory or we would go beyond the last
+ * valid level of an immutable texture if we continued.
+ */
+ if (dstImage == NULL)
+ break;
+
/* limit minification to src level */
_mesa_texture_parameteriv(ctx, texObj, GL_TEXTURE_MAX_LEVEL,
(GLint *) &srcLevel, false);