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authorEric Anholt <[email protected]>2009-05-13 18:18:29 -0700
committerEric Anholt <[email protected]>2009-06-17 10:52:54 -0700
commitd9e35d51fd9bb5d67865a451d16cf61c66f16a11 (patch)
tree2a56428f0f247843498770c812e6ad686ecf0d74 /src
parent61a2c9668fd59dc301c2b61d46b48c974d0f0109 (diff)
intel: Use GL_FRONT_AND_BACK for stencil clearing.
This comes from a radeon-rewrite fallback fix, but may also fix stencil clear failure when the polygon winding mode is flipped. (cherry picked from commit d866abeffc7e4a29736fa35fb8ac09c3a28a44d6)
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/intel/intel_clear.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_clear.c b/src/mesa/drivers/dri/intel/intel_clear.c
index eb0d890f477..488db2cf452 100644
--- a/src/mesa/drivers/dri/intel/intel_clear.c
+++ b/src/mesa/drivers/dri/intel/intel_clear.c
@@ -256,7 +256,8 @@ intel_clear_tris(GLcontext *ctx, GLbitfield mask)
if (this_mask & BUFFER_BIT_STENCIL) {
_mesa_Enable(GL_STENCIL_TEST);
_mesa_StencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
- _mesa_StencilFuncSeparate(GL_FRONT, GL_ALWAYS, ctx->Stencil.Clear,
+ _mesa_StencilFuncSeparate(GL_FRONT_AND_BACK, GL_ALWAYS,
+ ctx->Stencil.Clear,
ctx->Stencil.WriteMask[0]);
} else {
_mesa_Disable(GL_STENCIL_TEST);