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author | Francisco Jerez <[email protected]> | 2015-08-17 02:01:40 +0300 |
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committer | Francisco Jerez <[email protected]> | 2015-08-20 12:26:53 +0300 |
commit | d70edfcfd53b50da0c4bb7aad909302dca6d4722 (patch) | |
tree | eda825b4badb8d947ca31562240a14428a222f58 /src | |
parent | 3b70f7900ba14e83081d8ebcd1b827ba605a8e8b (diff) |
mesa: Initialize image unit state to different defaults in GLES.
There is no GL_R8 image format in GLES, according to the state table
20.32 of the GLES 3.1 spec the default value should be GL_R32UI. The
ES31-CTS.shader_image_load_store.basic-api-bind Khronos conformance
test checks that this is the case.
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/main/shaderimage.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/mesa/main/shaderimage.c b/src/mesa/main/shaderimage.c index 48e3e09dd5d..5a3c47a62c8 100644 --- a/src/mesa/main/shaderimage.c +++ b/src/mesa/main/shaderimage.c @@ -397,10 +397,11 @@ is_image_format_supported(const struct gl_context *ctx, GLenum format) struct gl_image_unit _mesa_default_image_unit(struct gl_context *ctx) { + const GLenum format = _mesa_is_desktop_gl(ctx) ? GL_R8 : GL_R32UI; const struct gl_image_unit u = { .Access = GL_READ_ONLY, - .Format = GL_R8, - ._ActualFormat = _mesa_get_shader_image_format(GL_R8) + .Format = format, + ._ActualFormat = _mesa_get_shader_image_format(format) }; return u; } |