diff options
author | Ian Romanick <[email protected]> | 2006-08-31 20:41:16 +0000 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2006-08-31 20:41:16 +0000 |
commit | d6c675f497950c6fa5afea531e86a25fd115d2a5 (patch) | |
tree | 2b3c17cc1399a30dc2d7545f07335de58d5055de /src | |
parent | 934a2dcf0fcbc0e1f422453b50ae60ad8f0d8d12 (diff) |
Fix problems with vertex program protocol
There were two sets of bugs in the vertex program (ARB and NV)
protocol. First, several of the ARB functions were missing the
'doubles_in_order="true"' annotation. Second, after the ARB decided
that glVertexAttrib*ARB functions must not alias fixed-function state
for GLSL, Nvidia re-assigned GLX protocol opcodes for
glVertexAttrib*NV (circa Septeber 2004). For some reason gl_API.xml
was never updated to reflect this, and the updated version of the
GL_NV_vertex_program spec never made into the registry.
Diffstat (limited to 'src')
-rw-r--r-- | src/glx/x11/indirect.c | 96 | ||||
-rw-r--r-- | src/mesa/glapi/gl_API.xml | 34 |
2 files changed, 65 insertions, 65 deletions
diff --git a/src/glx/x11/indirect.c b/src/glx/x11/indirect.c index e9d64221029..54cea1419ef 100644 --- a/src/glx/x11/indirect.c +++ b/src/glx/x11/indirect.c @@ -6074,8 +6074,8 @@ __indirect_glVertexAttrib1dARB(GLuint index, GLdouble x) __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_VertexAttrib1dvARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); - (void) memcpy((void *)(gc->pc + 12), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } @@ -6087,8 +6087,8 @@ __indirect_glVertexAttrib1dvARB(GLuint index, const GLdouble * v) __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_VertexAttrib1dvARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(v), 8); - (void) memcpy((void *)(gc->pc + 12), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } @@ -6152,9 +6152,9 @@ __indirect_glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y) __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_VertexAttrib2dvARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); - (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); - (void) memcpy((void *)(gc->pc + 20), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 8); + (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } @@ -6166,8 +6166,8 @@ __indirect_glVertexAttrib2dvARB(GLuint index, const GLdouble * v) __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_VertexAttrib2dvARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(v), 16); - (void) memcpy((void *)(gc->pc + 20), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 16); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } @@ -6233,10 +6233,10 @@ __indirect_glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z) __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 32; emit_header(gc->pc, X_GLrop_VertexAttrib3dvARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); - (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); - (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8); - (void) memcpy((void *)(gc->pc + 28), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 8); + (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 8); + (void) memcpy((void *)(gc->pc + 24), (void *)(&z), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } @@ -6248,8 +6248,8 @@ __indirect_glVertexAttrib3dvARB(GLuint index, const GLdouble * v) __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 32; emit_header(gc->pc, X_GLrop_VertexAttrib3dvARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(v), 24); - (void) memcpy((void *)(gc->pc + 28), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 24); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } @@ -6424,11 +6424,11 @@ __indirect_glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 40; emit_header(gc->pc, X_GLrop_VertexAttrib4dvARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); - (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); - (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8); - (void) memcpy((void *)(gc->pc + 28), (void *)(&w), 8); - (void) memcpy((void *)(gc->pc + 36), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 8); + (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 8); + (void) memcpy((void *)(gc->pc + 24), (void *)(&z), 8); + (void) memcpy((void *)(gc->pc + 32), (void *)(&w), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } @@ -6440,8 +6440,8 @@ __indirect_glVertexAttrib4dvARB(GLuint index, const GLdouble * v) __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 40; emit_header(gc->pc, X_GLrop_VertexAttrib4dvARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(v), 32); - (void) memcpy((void *)(gc->pc + 36), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 32); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } @@ -7541,7 +7541,7 @@ __indirect_glTrackMatrixNV(GLenum target, GLuint address, GLenum matrix, GLenum if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } -#define X_GLrop_VertexAttrib1dvNV 4197 +#define X_GLrop_VertexAttrib1dvNV 4273 void __indirect_glVertexAttrib1dNV(GLuint index, GLdouble x) { @@ -7554,7 +7554,7 @@ __indirect_glVertexAttrib1dNV(GLuint index, GLdouble x) if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } -#define X_GLrop_VertexAttrib1dvNV 4197 +#define X_GLrop_VertexAttrib1dvNV 4273 void __indirect_glVertexAttrib1dvNV(GLuint index, const GLdouble * v) { @@ -7567,7 +7567,7 @@ __indirect_glVertexAttrib1dvNV(GLuint index, const GLdouble * v) if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } -#define X_GLrop_VertexAttrib1fvNV 4193 +#define X_GLrop_VertexAttrib1fvNV 4269 void __indirect_glVertexAttrib1fNV(GLuint index, GLfloat x) { @@ -7580,7 +7580,7 @@ __indirect_glVertexAttrib1fNV(GLuint index, GLfloat x) if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } -#define X_GLrop_VertexAttrib1fvNV 4193 +#define X_GLrop_VertexAttrib1fvNV 4269 void __indirect_glVertexAttrib1fvNV(GLuint index, const GLfloat * v) { @@ -7593,7 +7593,7 @@ __indirect_glVertexAttrib1fvNV(GLuint index, const GLfloat * v) if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } -#define X_GLrop_VertexAttrib1svNV 4189 +#define X_GLrop_VertexAttrib1svNV 4265 void __indirect_glVertexAttrib1sNV(GLuint index, GLshort x) { @@ -7606,7 +7606,7 @@ __indirect_glVertexAttrib1sNV(GLuint index, GLshort x) if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } -#define X_GLrop_VertexAttrib1svNV 4189 +#define X_GLrop_VertexAttrib1svNV 4265 void __indirect_glVertexAttrib1svNV(GLuint index, const GLshort * v) { @@ -7619,7 +7619,7 @@ __indirect_glVertexAttrib1svNV(GLuint index, const GLshort * v) if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } -#define X_GLrop_VertexAttrib2dvNV 4198 +#define X_GLrop_VertexAttrib2dvNV 4274 void __indirect_glVertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y) { @@ -7633,7 +7633,7 @@ __indirect_glVertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y) if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } -#define X_GLrop_VertexAttrib2dvNV 4198 +#define X_GLrop_VertexAttrib2dvNV 4274 void __indirect_glVertexAttrib2dvNV(GLuint index, const GLdouble * v) { @@ -7646,7 +7646,7 @@ __indirect_glVertexAttrib2dvNV(GLuint index, const GLdouble * v) if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } -#define X_GLrop_VertexAttrib2fvNV 4194 +#define X_GLrop_VertexAttrib2fvNV 4270 void __indirect_glVertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y) { @@ -7660,7 +7660,7 @@ __indirect_glVertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y) if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } -#define X_GLrop_VertexAttrib2fvNV 4194 +#define X_GLrop_VertexAttrib2fvNV 4270 void __indirect_glVertexAttrib2fvNV(GLuint index, const GLfloat * v) { @@ -7673,7 +7673,7 @@ __indirect_glVertexAttrib2fvNV(GLuint index, const GLfloat * v) if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } -#define X_GLrop_VertexAttrib2svNV 4190 +#define X_GLrop_VertexAttrib2svNV 4266 void __indirect_glVertexAttrib2sNV(GLuint index, GLshort x, GLshort y) { @@ -7687,7 +7687,7 @@ __indirect_glVertexAttrib2sNV(GLuint index, GLshort x, GLshort y) if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } -#define X_GLrop_VertexAttrib2svNV 4190 +#define X_GLrop_VertexAttrib2svNV 4266 void __indirect_glVertexAttrib2svNV(GLuint index, const GLshort * v) { @@ -7700,7 +7700,7 @@ __indirect_glVertexAttrib2svNV(GLuint index, const GLshort * v) if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } -#define X_GLrop_VertexAttrib3dvNV 4199 +#define X_GLrop_VertexAttrib3dvNV 4275 void __indirect_glVertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z) { @@ -7715,7 +7715,7 @@ __indirect_glVertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z) if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } -#define X_GLrop_VertexAttrib3dvNV 4199 +#define X_GLrop_VertexAttrib3dvNV 4275 void __indirect_glVertexAttrib3dvNV(GLuint index, const GLdouble * v) { @@ -7728,7 +7728,7 @@ __indirect_glVertexAttrib3dvNV(GLuint index, const GLdouble * v) if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } -#define X_GLrop_VertexAttrib3fvNV 4195 +#define X_GLrop_VertexAttrib3fvNV 4271 void __indirect_glVertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z) { @@ -7743,7 +7743,7 @@ __indirect_glVertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z) if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } -#define X_GLrop_VertexAttrib3fvNV 4195 +#define X_GLrop_VertexAttrib3fvNV 4271 void __indirect_glVertexAttrib3fvNV(GLuint index, const GLfloat * v) { @@ -7756,7 +7756,7 @@ __indirect_glVertexAttrib3fvNV(GLuint index, const GLfloat * v) if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } -#define X_GLrop_VertexAttrib3svNV 4191 +#define X_GLrop_VertexAttrib3svNV 4267 void __indirect_glVertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z) { @@ -7771,7 +7771,7 @@ __indirect_glVertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z) if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } -#define X_GLrop_VertexAttrib3svNV 4191 +#define X_GLrop_VertexAttrib3svNV 4267 void __indirect_glVertexAttrib3svNV(GLuint index, const GLshort * v) { @@ -7784,7 +7784,7 @@ __indirect_glVertexAttrib3svNV(GLuint index, const GLshort * v) if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } -#define X_GLrop_VertexAttrib4dvNV 4200 +#define X_GLrop_VertexAttrib4dvNV 4276 void __indirect_glVertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { @@ -7800,7 +7800,7 @@ __indirect_glVertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } -#define X_GLrop_VertexAttrib4dvNV 4200 +#define X_GLrop_VertexAttrib4dvNV 4276 void __indirect_glVertexAttrib4dvNV(GLuint index, const GLdouble * v) { @@ -7813,7 +7813,7 @@ __indirect_glVertexAttrib4dvNV(GLuint index, const GLdouble * v) if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } -#define X_GLrop_VertexAttrib4fvNV 4196 +#define X_GLrop_VertexAttrib4fvNV 4272 void __indirect_glVertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { @@ -7829,7 +7829,7 @@ __indirect_glVertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLf if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } -#define X_GLrop_VertexAttrib4fvNV 4196 +#define X_GLrop_VertexAttrib4fvNV 4272 void __indirect_glVertexAttrib4fvNV(GLuint index, const GLfloat * v) { @@ -7842,7 +7842,7 @@ __indirect_glVertexAttrib4fvNV(GLuint index, const GLfloat * v) if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } -#define X_GLrop_VertexAttrib4svNV 4192 +#define X_GLrop_VertexAttrib4svNV 4268 void __indirect_glVertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) { @@ -7858,7 +7858,7 @@ __indirect_glVertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLs if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } -#define X_GLrop_VertexAttrib4svNV 4192 +#define X_GLrop_VertexAttrib4svNV 4268 void __indirect_glVertexAttrib4svNV(GLuint index, const GLshort * v) { @@ -7871,7 +7871,7 @@ __indirect_glVertexAttrib4svNV(GLuint index, const GLshort * v) if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } -#define X_GLrop_VertexAttrib4ubvNV 4201 +#define X_GLrop_VertexAttrib4ubvNV 4277 void __indirect_glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) { @@ -7887,7 +7887,7 @@ __indirect_glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GL if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } -#define X_GLrop_VertexAttrib4ubvNV 4201 +#define X_GLrop_VertexAttrib4ubvNV 4277 void __indirect_glVertexAttrib4ubvNV(GLuint index, const GLubyte * v) { diff --git a/src/mesa/glapi/gl_API.xml b/src/mesa/glapi/gl_API.xml index 035beba6057..11b9b5021f1 100644 --- a/src/mesa/glapi/gl_API.xml +++ b/src/mesa/glapi/gl_API.xml @@ -6161,7 +6161,7 @@ <function name="VertexAttrib1dvARB" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLdouble *" count="1"/> - <glx rop="4197"/> + <glx rop="4197" doubles_in_order="true"/> </function> <function name="VertexAttrib1fARB" offset="assign" vectorequiv="VertexAttrib1fvARB"> @@ -6195,7 +6195,7 @@ <function name="VertexAttrib2dvARB" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLdouble *" count="2"/> - <glx rop="4198"/> + <glx rop="4198" doubles_in_order="true"/> </function> <function name="VertexAttrib2fARB" offset="assign" vectorequiv="VertexAttrib2fvARB"> @@ -6232,7 +6232,7 @@ <function name="VertexAttrib3dvARB" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLdouble *" count="3"/> - <glx rop="4199"/> + <glx rop="4199" doubles_in_order="true"/> </function> <function name="VertexAttrib3fARB" offset="assign" vectorequiv="VertexAttrib3fvARB"> @@ -6272,7 +6272,7 @@ <function name="VertexAttrib4dvARB" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLdouble *" count="4"/> - <glx rop="4200"/> + <glx rop="4200" doubles_in_order="true"/> </function> <function name="VertexAttrib4fARB" offset="assign" vectorequiv="VertexAttrib4fvARB"> @@ -10669,7 +10669,7 @@ <function name="VertexAttrib1svNV" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLshort *" count="1"/> - <glx rop="4189"/> + <glx rop="4265"/> </function> <function name="VertexAttrib2sNV" offset="assign" vectorequiv="VertexAttrib2svNV"> @@ -10681,7 +10681,7 @@ <function name="VertexAttrib2svNV" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLshort *" count="2"/> - <glx rop="4190"/> + <glx rop="4266"/> </function> <function name="VertexAttrib3sNV" offset="assign" vectorequiv="VertexAttrib3svNV"> @@ -10694,7 +10694,7 @@ <function name="VertexAttrib3svNV" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLshort *" count="3"/> - <glx rop="4191"/> + <glx rop="4267"/> </function> <function name="VertexAttrib4sNV" offset="assign" vectorequiv="VertexAttrib4svNV"> @@ -10708,7 +10708,7 @@ <function name="VertexAttrib4svNV" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLshort *" count="4"/> - <glx rop="4192"/> + <glx rop="4268"/> </function> <function name="VertexAttrib1fNV" offset="assign" vectorequiv="VertexAttrib1fvNV"> @@ -10719,7 +10719,7 @@ <function name="VertexAttrib1fvNV" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLfloat *" count="1"/> - <glx rop="4193"/> + <glx rop="4269"/> </function> <function name="VertexAttrib2fNV" offset="assign" vectorequiv="VertexAttrib2fvNV"> @@ -10731,7 +10731,7 @@ <function name="VertexAttrib2fvNV" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLfloat *" count="2"/> - <glx rop="4194"/> + <glx rop="4270"/> </function> <function name="VertexAttrib3fNV" offset="assign" vectorequiv="VertexAttrib3fvNV"> @@ -10744,7 +10744,7 @@ <function name="VertexAttrib3fvNV" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLfloat *" count="3"/> - <glx rop="4195"/> + <glx rop="4271"/> </function> <function name="VertexAttrib4fNV" offset="assign" vectorequiv="VertexAttrib4fvNV"> @@ -10758,7 +10758,7 @@ <function name="VertexAttrib4fvNV" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLfloat *" count="4"/> - <glx rop="4196"/> + <glx rop="4272"/> </function> <function name="VertexAttrib1dNV" offset="assign" vectorequiv="VertexAttrib1dvNV"> @@ -10769,7 +10769,7 @@ <function name="VertexAttrib1dvNV" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLdouble *" count="1"/> - <glx rop="4197" doubles_in_order="true"/> + <glx rop="4273" doubles_in_order="true"/> </function> <function name="VertexAttrib2dNV" offset="assign" vectorequiv="VertexAttrib2dvNV"> @@ -10781,7 +10781,7 @@ <function name="VertexAttrib2dvNV" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLdouble *" count="2"/> - <glx rop="4198" doubles_in_order="true"/> + <glx rop="4274" doubles_in_order="true"/> </function> <function name="VertexAttrib3dNV" offset="assign" vectorequiv="VertexAttrib3dvNV"> @@ -10794,7 +10794,7 @@ <function name="VertexAttrib3dvNV" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLdouble *" count="3"/> - <glx rop="4199" doubles_in_order="true"/> + <glx rop="4275" doubles_in_order="true"/> </function> <function name="VertexAttrib4dNV" offset="assign" vectorequiv="VertexAttrib4dvNV"> @@ -10808,7 +10808,7 @@ <function name="VertexAttrib4dvNV" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLdouble *" count="4"/> - <glx rop="4200" doubles_in_order="true"/> + <glx rop="4276" doubles_in_order="true"/> </function> <function name="VertexAttrib4ubNV" offset="assign" vectorequiv="VertexAttrib4ubvNV"> @@ -10822,7 +10822,7 @@ <function name="VertexAttrib4ubvNV" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLubyte *" count="4"/> - <glx rop="4201"/> + <glx rop="4277"/> </function> <function name="VertexAttribs1svNV" offset="assign"> |