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authorBrian Paul <[email protected]>2012-02-08 20:11:58 -0700
committerBrian Paul <[email protected]>2012-02-10 08:06:57 -0700
commitd1b79672425115b0f6f9fc3aadcf3800f5f3a7dc (patch)
tree9646a317c529f581ed2454a88553f0f65463301d /src
parentae509f88a54b9cc32f16099109330f2792593c83 (diff)
mesa: make _mesa_invalidate_shine_table() static
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/light.c13
-rw-r--r--src/mesa/main/light.h2
2 files changed, 9 insertions, 6 deletions
diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c
index 39a984b1f19..a16d0e99884 100644
--- a/src/mesa/main/light.c
+++ b/src/mesa/main/light.c
@@ -623,6 +623,11 @@ _mesa_material_bitmask( struct gl_context *ctx, GLenum face, GLenum pname,
+static void
+invalidate_shine_table( struct gl_context *ctx, GLuint side );
+
+
+
/* Update derived values following a change in ctx->Light.Material
*/
void
@@ -696,11 +701,11 @@ _mesa_update_material( struct gl_context *ctx, GLuint bitmask )
}
if (bitmask & MAT_BIT_FRONT_SHININESS) {
- _mesa_invalidate_shine_table( ctx, 0 );
+ invalidate_shine_table( ctx, 0 );
}
if (bitmask & MAT_BIT_BACK_SHININESS) {
- _mesa_invalidate_shine_table( ctx, 1 );
+ invalidate_shine_table( ctx, 1 );
}
}
@@ -914,8 +919,8 @@ _mesa_GetMaterialiv( GLenum face, GLenum pname, GLint *params )
* lighting, and the cost of doing it early may be partially offset
* by keeping a MRU cache of shine tables for various shine values.
*/
-void
-_mesa_invalidate_shine_table( struct gl_context *ctx, GLuint side )
+static void
+invalidate_shine_table( struct gl_context *ctx, GLuint side )
{
ASSERT(side < 2);
if (ctx->_ShineTable[side])
diff --git a/src/mesa/main/light.h b/src/mesa/main/light.h
index 8b19e63a9c1..26e604bc523 100644
--- a/src/mesa/main/light.h
+++ b/src/mesa/main/light.h
@@ -110,8 +110,6 @@ extern GLuint _mesa_material_bitmask( struct gl_context *ctx,
GLuint legal,
const char * );
-extern void _mesa_invalidate_shine_table( struct gl_context *ctx, GLuint i );
-
extern void _mesa_validate_all_lighting_tables( struct gl_context *ctx );
extern void _mesa_update_lighting( struct gl_context *ctx );