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authorEric Anholt <[email protected]>2014-03-17 16:26:42 -0700
committerEric Anholt <[email protected]>2014-04-15 14:34:22 -0700
commitcd808ac848227b850a80c1adbb43ce57ca7d673a (patch)
treeec6dc850e427bf7a4984edefe0e6df362b39e4f8 /src
parent4cc42805e72d7edba0599f4d45099b4ed97ec185 (diff)
meta: Move bind_fbo_image() code back to meta.c, to reuse it elsewhere.
I need to do the same code again for CopyTexSubImage(). v2: Drop incorrect, not-terribly-useful comment (review by Ken) Reviewed-by: Ian Romanick <[email protected]> (v1) Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/common/meta.c30
-rw-r--r--src/mesa/drivers/common/meta.h4
-rw-r--r--src/mesa/drivers/common/meta_generate_mipmap.c36
3 files changed, 36 insertions, 34 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index acf927b09a0..ca5d851fff1 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -93,6 +93,36 @@ static void meta_glsl_clear_cleanup(struct clear_state *clear);
static void meta_decompress_cleanup(struct decompress_state *decompress);
static void meta_drawpix_cleanup(struct drawpix_state *drawpix);
+void
+_mesa_meta_bind_fbo_image(struct gl_texture_object *texObj, GLenum target,
+ GLuint level, GLuint layer)
+{
+ switch (target) {
+ case GL_TEXTURE_1D:
+ _mesa_FramebufferTexture1D(GL_FRAMEBUFFER,
+ GL_COLOR_ATTACHMENT0,
+ target,
+ texObj->Name,
+ level);
+ break;
+ case GL_TEXTURE_1D_ARRAY:
+ case GL_TEXTURE_2D_ARRAY:
+ case GL_TEXTURE_3D:
+ _mesa_FramebufferTextureLayer(GL_FRAMEBUFFER,
+ GL_COLOR_ATTACHMENT0,
+ texObj->Name,
+ level,
+ layer);
+ break;
+ default: /* 2D / cube */
+ _mesa_FramebufferTexture2D(GL_FRAMEBUFFER,
+ GL_COLOR_ATTACHMENT0,
+ target,
+ texObj->Name,
+ level);
+ }
+}
+
GLuint
_mesa_meta_compile_shader_with_debug(struct gl_context *ctx, GLenum target,
const GLcharARB *source)
diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h
index 1177ced3aaa..ea05ea5ea97 100644
--- a/src/mesa/drivers/common/meta.h
+++ b/src/mesa/drivers/common/meta.h
@@ -504,4 +504,8 @@ _mesa_meta_blit_shader_table_cleanup(struct blit_shader_table *table);
void
_mesa_meta_glsl_generate_mipmap_cleanup(struct gen_mipmap_state *mipmap);
+void
+_mesa_meta_bind_fbo_image(struct gl_texture_object *texObj, GLenum target,
+ GLuint level, GLuint layer);
+
#endif /* META_H */
diff --git a/src/mesa/drivers/common/meta_generate_mipmap.c b/src/mesa/drivers/common/meta_generate_mipmap.c
index d62819c4c22..7c7f64d7368 100644
--- a/src/mesa/drivers/common/meta_generate_mipmap.c
+++ b/src/mesa/drivers/common/meta_generate_mipmap.c
@@ -44,38 +44,6 @@
#include "main/viewport.h"
#include "drivers/common/meta.h"
-/**
- * Bind a particular texture level/layer to mipmap->FBO's GL_COLOR_ATTACHMENT0.
- */
-static void
-bind_fbo_image(struct gl_texture_object *texObj, GLenum target,
- GLuint level, GLuint layer)
-{
- switch (target) {
- case GL_TEXTURE_1D:
- _mesa_FramebufferTexture1D(GL_FRAMEBUFFER,
- GL_COLOR_ATTACHMENT0,
- target,
- texObj->Name,
- level);
- break;
- case GL_TEXTURE_1D_ARRAY:
- case GL_TEXTURE_2D_ARRAY:
- case GL_TEXTURE_3D:
- _mesa_FramebufferTextureLayer(GL_FRAMEBUFFER,
- GL_COLOR_ATTACHMENT0,
- texObj->Name,
- level,
- layer);
- break;
- default: /* 2D / cube */
- _mesa_FramebufferTexture2D(GL_FRAMEBUFFER,
- GL_COLOR_ATTACHMENT0,
- target,
- texObj->Name,
- level);
- }
-}
/**
* Check if the call to _mesa_meta_GenerateMipmap() will require a
@@ -135,7 +103,7 @@ fallback_required(struct gl_context *ctx, GLenum target,
_mesa_GenFramebuffers(1, &mipmap->FBO);
_mesa_BindFramebuffer(GL_FRAMEBUFFER_EXT, mipmap->FBO);
- bind_fbo_image(texObj, target, srcLevel, 0);
+ _mesa_meta_bind_fbo_image(texObj, target, srcLevel, 0);
status = _mesa_CheckFramebufferStatus(GL_FRAMEBUFFER_EXT);
@@ -347,7 +315,7 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
_mesa_BufferData(GL_ARRAY_BUFFER_ARB, sizeof(verts),
verts, GL_DYNAMIC_DRAW_ARB);
- bind_fbo_image(texObj, faceTarget, dstLevel, layer);
+ _mesa_meta_bind_fbo_image(texObj, faceTarget, dstLevel, layer);
/* sanity check */
if (_mesa_CheckFramebufferStatus(GL_FRAMEBUFFER) !=