diff options
author | Eric Anholt <[email protected]> | 2011-04-13 12:02:54 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2011-04-13 18:07:32 -0700 |
commit | a9a02c8a39620515ec9fd0d774ce329cf67ecb4e (patch) | |
tree | c33364bc5bf93dcfdba6dfdac9c0e0312f68c46b /src | |
parent | fb6e39737a24f9652b6cdc10067736b8915c61f9 (diff) |
mesa: Expose ATI_draw_buffers.
This is the same as ARB_draw_buffers (which derived from it), except
for s/ARB/ATI/. The glapi bits were already in place, and what was
missing was just the ARB_fp part. The new Humble Bundle game "trine"
tries to use this extension without checking that it's exposed, which
this works around.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=36182
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/main/extensions.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index e5711f21aec..c45265900ba 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -262,6 +262,7 @@ static const struct extension extension_table[] = { { "GL_APPLE_packed_pixels", o(APPLE_packed_pixels), GL, 2002 }, { "GL_APPLE_vertex_array_object", o(APPLE_vertex_array_object), GL, 2002 }, { "GL_ATI_blend_equation_separate", o(EXT_blend_equation_separate), GL, 2003 }, + { "GL_ATI_draw_buffers", o(ARB_draw_buffers), GL, 2002 }, { "GL_ATI_envmap_bumpmap", o(ATI_envmap_bumpmap), GL, 2001 }, { "GL_ATI_fragment_shader", o(ATI_fragment_shader), GL, 2001 }, { "GL_ATI_separate_stencil", o(ATI_separate_stencil), GL, 2006 }, |