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authorDave Airlie <[email protected]>2012-01-22 16:14:32 +0000
committerDave Airlie <[email protected]>2012-01-22 16:17:47 +0000
commit9783bba9bdd56cc52f987056ba8dc3da77d0078e (patch)
tree9aad53a09bd3c8b1c5c0d33cb839d046306436d1 /src
parent840a342cd0ac4a9937798a2137122387c0d3d7f6 (diff)
r600g: initial cube shadow sampling
It doesn't pass the piglit test, but it seems to be a lot closer than it was before. I need to track down if there is another problem. Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/gallium/drivers/r600/r600_shader.c24
1 files changed, 22 insertions, 2 deletions
diff --git a/src/gallium/drivers/r600/r600_shader.c b/src/gallium/drivers/r600/r600_shader.c
index 5609ef153e6..b6fd0f075fe 100644
--- a/src/gallium/drivers/r600/r600_shader.c
+++ b/src/gallium/drivers/r600/r600_shader.c
@@ -3176,7 +3176,8 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
src_gpr = ctx->temp_reg;
}
- if (inst->Texture.Texture == TGSI_TEXTURE_CUBE &&
+ if ((inst->Texture.Texture == TGSI_TEXTURE_CUBE ||
+ inst->Texture.Texture == TGSI_TEXTURE_SHADOWCUBE) &&
inst->Instruction.Opcode != TGSI_OPCODE_TXQ) {
static const unsigned src0_swizzle[] = {2, 2, 0, 1};
@@ -3277,7 +3278,19 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
r = r600_bytecode_add_alu(ctx->bc, &alu);
if (r)
return r;
-
+ /* write initial W value into Z component */
+ if (inst->Texture.Texture == TGSI_TEXTURE_SHADOWCUBE) {
+ memset(&alu, 0, sizeof(struct r600_bytecode_alu));
+ alu.inst = CTX_INST(V_SQ_ALU_WORD1_OP2_SQ_OP2_INST_MOV);
+ r600_bytecode_src(&alu.src[0], &ctx->src[0], 3);
+ alu.dst.sel = ctx->temp_reg;
+ alu.dst.chan = 2;
+ alu.dst.write = 1;
+ alu.last = 1;
+ r = r600_bytecode_add_alu(ctx->bc, &alu);
+ if (r)
+ return r;
+ }
src_loaded = TRUE;
src_gpr = ctx->temp_reg;
}
@@ -3304,6 +3317,7 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
if (inst->Texture.Texture == TGSI_TEXTURE_SHADOW1D ||
inst->Texture.Texture == TGSI_TEXTURE_SHADOW2D ||
inst->Texture.Texture == TGSI_TEXTURE_SHADOWRECT ||
+ inst->Texture.Texture == TGSI_TEXTURE_SHADOWCUBE ||
inst->Texture.Texture == TGSI_TEXTURE_SHADOW1D_ARRAY ||
inst->Texture.Texture == TGSI_TEXTURE_SHADOW2D_ARRAY) {
switch (opcode) {
@@ -3352,6 +3366,12 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
tex.src_sel_z = 3;
tex.src_sel_w = 1;
}
+ if (inst->Texture.Texture == TGSI_TEXTURE_SHADOWCUBE) {
+ tex.src_sel_x = 1;
+ tex.src_sel_y = 0;
+ tex.src_sel_z = 3;
+ tex.src_sel_w = 2; /* route Z compare value into W */
+ }
if (inst->Texture.Texture != TGSI_TEXTURE_RECT &&
inst->Texture.Texture != TGSI_TEXTURE_SHADOWRECT) {