diff options
author | Ilia Mirkin <[email protected]> | 2014-05-10 17:51:21 -0400 |
---|---|---|
committer | Ilia Mirkin <[email protected]> | 2014-05-11 19:26:31 -0400 |
commit | 8baed872126b331aa8d789b78986c0100c6d853a (patch) | |
tree | fbbacbce0f4d064d30a95058cb4bb7cae1738ed7 /src | |
parent | 4467c0c9fbf2c13b6c73a002e8247448ee12d4c4 (diff) |
nv50,nvc0: fix blit 3d path for 1d array textures
Need to adjust coordinates since the shader receives the array index as
depth in z, but the TEX instruction expects it to be the second
coordinate for a 1D array texture. This fixes fbo-generatemipmap-array.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Ben Skeggs <[email protected]>
Cc: "10.2" <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/drivers/nouveau/nv50/nv50_surface.c | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/gallium/drivers/nouveau/nv50/nv50_surface.c b/src/gallium/drivers/nouveau/nv50/nv50_surface.c index df3bc86fb48..d02f5fed82c 100644 --- a/src/gallium/drivers/nouveau/nv50/nv50_surface.c +++ b/src/gallium/drivers/nouveau/nv50/nv50_surface.c @@ -698,6 +698,12 @@ nv50_blitter_make_fp(struct pipe_context *pipe, tc = ureg_DECL_fs_input( ureg, TGSI_SEMANTIC_GENERIC, 0, TGSI_INTERPOLATE_LINEAR); + if (ptarg == PIPE_TEXTURE_1D_ARRAY) { + /* Adjust coordinates. Depth is in z, but TEX expects it to be in y. */ + tc = ureg_swizzle(tc, TGSI_SWIZZLE_X, TGSI_SWIZZLE_Z, + TGSI_SWIZZLE_Z, TGSI_SWIZZLE_Z); + } + data = ureg_DECL_temporary(ureg); if (tex_s) { |