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authorDave Airlie <[email protected]>2012-12-10 14:22:34 +1000
committerDave Airlie <[email protected]>2012-12-10 14:22:34 +1000
commit7a66c8acd382414a73c2db0ffdc9d95b980f770d (patch)
tree8d0a4c32091e8610a5f21d629aa684e406554cf5 /src
parentaf2d9affb19e34e8de08420cee83aeb3da02d4be (diff)
st_glsl_to_tgsi: call ubo load pass earlier
This calls it in around the same place as the 965 driver. Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/state_tracker/st_glsl_to_tgsi.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index efbbed2fd6a..07f4e848894 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -5112,6 +5112,8 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
do_mat_op_to_vec(ir);
lower_instructions(ir, what_to_lower);
+ lower_ubo_reference(prog->_LinkedShaders[i], ir);
+
progress = do_lower_jumps(ir, true, true, options->EmitNoMainReturn, options->EmitNoCont, options->EmitNoLoops) || progress;
progress = do_common_optimization(ir, true, true,
@@ -5143,7 +5145,6 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
progress = do_vec_index_to_cond_assign(ir) || progress;
- lower_ubo_reference(prog->_LinkedShaders[i], ir);
} while (progress);
validate_ir_tree(ir);