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authorEric Anholt <[email protected]>2009-10-26 09:37:53 -0700
committerEric Anholt <[email protected]>2009-10-29 10:01:17 -0700
commit6eb6a0e9cbed6ba5543d54e277f7ac11a0612070 (patch)
tree2986d63ba5b50f9c7ae5e47805b68cbc45187544 /src
parentfb0084e69e3326b49aca8ca004e19acb7f8c8555 (diff)
intel: Don't bother MI_FLUSHing on glFlush in the DRI2 case.
We only need it when drawing to the front buffer, which we never do for DRI2. No significant performance difference, but the flush is definitely gone from the end of every batchbuffer.
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/intel/intel_context.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c
index c3432497cad..a7d94ced9a9 100644
--- a/src/mesa/drivers/dri/intel/intel_context.c
+++ b/src/mesa/drivers/dri/intel/intel_context.c
@@ -484,7 +484,7 @@ intel_flush(GLcontext *ctx, GLboolean needs_mi_flush)
* lands onscreen in a timely manner, even if the X Server doesn't trigger
* a flush for us.
*/
- if (needs_mi_flush)
+ if (!intel->driScreen->dri2.enabled && needs_mi_flush)
intel_batchbuffer_emit_mi_flush(intel->batch);
if (intel->batch->map != intel->batch->ptr)