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authorRoland Scheidegger <[email protected]>2013-06-27 19:01:11 +0200
committerRoland Scheidegger <[email protected]>2013-06-27 19:06:40 +0200
commit670f829102f45263f32826ec2dbbbf5c367b5f54 (patch)
treee0114f9ba19bdc94f3faf99c7117dd125519d5dc /src
parentb04a295a4a0cd2defe352b3193b5fa79ca8fc9fc (diff)
llvmpipe: handle offset_clamp
This was just ignored (unless for some reason like unfilled polys draw was handling this). I'm not convinced of that code, putting the float for the clamp in the key isn't really a good idea. Then again the other floats for depth bias are already in there too anyway (should probably have a jit_context for the setup function), so this is just a quick fix. Also, the "minimum resolvable depth difference" used isn't really right as it should be calculated according to the z values of the current primitive and not be a constant (of course, this only makes a difference for float depth buffers), at least for d3d10, so depth biasing is still not quite right. Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_state_setup.c20
-rw-r--r--src/gallium/drivers/llvmpipe/lp_state_setup.h4
-rw-r--r--src/gallium/drivers/llvmpipe/lp_state_surface.c2
3 files changed, 24 insertions, 2 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_state_setup.c b/src/gallium/drivers/llvmpipe/lp_state_setup.c
index ed68b984a92..bb5cfc4be46 100644
--- a/src/gallium/drivers/llvmpipe/lp_state_setup.c
+++ b/src/gallium/drivers/llvmpipe/lp_state_setup.c
@@ -244,6 +244,7 @@ lp_do_offset_tri(struct gallivm_state *gallivm,
{
LLVMBuilderRef b = gallivm->builder;
struct lp_build_context bld;
+ struct lp_build_context flt_scalar_bld;
LLVMValueRef zoffset, mult;
LLVMValueRef z0_new, z1_new, z2_new;
LLVMValueRef dzdxdzdy, dzdx, dzdy, dzxyz20, dyzzx01, dyzzx01_dzxyz20, dzx01_dyz20;
@@ -298,6 +299,18 @@ lp_do_offset_tri(struct gallivm_state *gallivm,
lp_build_const_float(gallivm, key->pgon_offset_units),
mult, "zoffset");
+ lp_build_context_init(&flt_scalar_bld, gallivm, lp_type_float_vec(32, 32));
+ if (key->pgon_offset_clamp > 0) {
+ zoffset = lp_build_min(&flt_scalar_bld,
+ lp_build_const_float(gallivm, key->pgon_offset_clamp),
+ zoffset);
+ }
+ else if (key->pgon_offset_clamp < 0) {
+ zoffset = lp_build_max(&flt_scalar_bld,
+ lp_build_const_float(gallivm, key->pgon_offset_clamp),
+ zoffset);
+ }
+
/* yuck */
shuffles[0] = twoi;
shuffles[1] = lp_build_const_int32(gallivm, 6);
@@ -312,6 +325,10 @@ lp_do_offset_tri(struct gallivm_state *gallivm,
zoffset = vec4f_from_scalar(gallivm, zoffset, "");
/* clamp and do offset */
+ /*
+ * FIXME I suspect the clamp (is that even right to always clamp to fixed
+ * 0.0/1.0?) should really be per fragment?
+ */
z0z1z2 = lp_build_clamp(&bld, LLVMBuildFAdd(b, z0z1z2, zoffset, ""), bld.zero, bld.one);
/* insert into args->a0.z, a1.z, a2.z:
@@ -810,7 +827,7 @@ lp_make_setup_variant_key(struct llvmpipe_context *lp,
key->pixel_center_half = lp->rasterizer->half_pixel_center;
key->twoside = lp->rasterizer->light_twoside;
key->size = Offset(struct lp_setup_variant_key,
- inputs[key->num_inputs]);
+ inputs[key->num_inputs]);
key->color_slot = lp->color_slot [0];
key->bcolor_slot = lp->bcolor_slot[0];
@@ -823,6 +840,7 @@ lp_make_setup_variant_key(struct llvmpipe_context *lp,
key->pgon_offset_units = (float) (lp->rasterizer->offset_units * lp->mrd);
key->pgon_offset_scale = lp->rasterizer->offset_scale;
+ key->pgon_offset_clamp = lp->rasterizer->offset_clamp;
key->pad = 0;
memcpy(key->inputs, fs->inputs, key->num_inputs * sizeof key->inputs[0]);
for (i = 0; i < key->num_inputs; i++) {
diff --git a/src/gallium/drivers/llvmpipe/lp_state_setup.h b/src/gallium/drivers/llvmpipe/lp_state_setup.h
index 73d40a59f29..f49e575aa1f 100644
--- a/src/gallium/drivers/llvmpipe/lp_state_setup.h
+++ b/src/gallium/drivers/llvmpipe/lp_state_setup.h
@@ -14,7 +14,7 @@ struct lp_setup_variant_list_item
};
-struct lp_setup_variant_key {
+struct lp_setup_variant_key {
unsigned size:16;
unsigned num_inputs:8;
int color_slot:8;
@@ -27,8 +27,10 @@ struct lp_setup_variant_key {
unsigned twoside:1;
unsigned pad:5;
+ /* TODO: get those floats out of the key and use a jit_context for setup */
float pgon_offset_units;
float pgon_offset_scale;
+ float pgon_offset_clamp;
struct lp_shader_input inputs[PIPE_MAX_SHADER_INPUTS];
};
diff --git a/src/gallium/drivers/llvmpipe/lp_state_surface.c b/src/gallium/drivers/llvmpipe/lp_state_surface.c
index 375ceb2b942..e6aac319447 100644
--- a/src/gallium/drivers/llvmpipe/lp_state_surface.c
+++ b/src/gallium/drivers/llvmpipe/lp_state_surface.c
@@ -65,6 +65,8 @@ llvmpipe_set_framebuffer_state(struct pipe_context *pipe,
}
/* Tell draw module how deep the Z/depth buffer is */
+ /* FIXME: mrd constant isn't right should use a value derived from
+ * current primitive not a constant (for float depth buffers) */
if (lp->framebuffer.zsbuf) {
int depth_bits;
double mrd;