diff options
author | Fredrik Höglund <[email protected]> | 2014-01-23 14:02:24 +0100 |
---|---|---|
committer | Fredrik Höglund <[email protected]> | 2014-05-02 02:53:25 +0200 |
commit | 659d94b256fd6bcf19c8cdf261e2c0bb26e0faf2 (patch) | |
tree | 7ec8b1fddaa58d6e1e99aecdbcd4443684d0923f /src | |
parent | b8ee235e721ffd2503f4e8114d38685d58a0ceae (diff) |
mesa: Add a texUnit parameter to dd_function_table::BindTexture
This is for glBindTextures(), since it doesn't change the active
texture unit.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/nouveau/nouveau_texture.c | 8 | ||||
-rw-r--r-- | src/mesa/main/dd.h | 6 | ||||
-rw-r--r-- | src/mesa/main/texobj.c | 2 |
3 files changed, 8 insertions, 8 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_texture.c b/src/mesa/drivers/dri/nouveau/nouveau_texture.c index ae8dbd41f42..e7d5c0238b6 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_texture.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_texture.c @@ -575,11 +575,11 @@ nouveau_compressed_texsubimage(struct gl_context *ctx, GLuint dims, } static void -nouveau_bind_texture(struct gl_context *ctx, GLenum target, - struct gl_texture_object *t) +nouveau_bind_texture(struct gl_context *ctx, GLuint texUnit, + GLenum target, struct gl_texture_object *t) { - context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit); - context_dirty_i(ctx, TEX_ENV, ctx->Texture.CurrentUnit); + context_dirty_i(ctx, TEX_OBJ, texUnit); + context_dirty_i(ctx, TEX_ENV, texUnit); } static mesa_format diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index 9715241355d..633ea2c3a2e 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -314,10 +314,10 @@ struct dd_function_table { /*@{*/ /** - * Called by glBindTexture(). + * Called by glBindTexture() and glBindTextures(). */ - void (*BindTexture)( struct gl_context *ctx, GLenum target, - struct gl_texture_object *tObj ); + void (*BindTexture)( struct gl_context *ctx, GLuint texUnit, + GLenum target, struct gl_texture_object *tObj ); /** * Called to allocate a new texture object. Drivers will usually diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index 221746ffd0e..7c8b789ca39 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -1390,7 +1390,7 @@ _mesa_BindTexture( GLenum target, GLuint texName ) /* Pass BindTexture call to device driver */ if (ctx->Driver.BindTexture) - ctx->Driver.BindTexture(ctx, target, newTexObj); + ctx->Driver.BindTexture(ctx, ctx->Texture.CurrentUnit, target, newTexObj); } |