diff options
author | Brian <[email protected]> | 2007-05-02 12:06:43 -0600 |
---|---|---|
committer | Brian <[email protected]> | 2007-05-02 12:06:43 -0600 |
commit | 5c1b53d58de68582c378e28fbb2fe4c0277139a9 (patch) | |
tree | 60e63cdb4e65e274bdf3e084967f907d867329a9 /src | |
parent | b2f1d6422bee5b08513ae83eb4903c0e20593266 (diff) |
Document a deficiency in the _swrast_Translate() function with regard to point size.
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/swrast_setup/ss_context.c | 3 | ||||
-rw-r--r-- | src/mesa/tnl/t_vertex.c | 10 |
2 files changed, 11 insertions, 2 deletions
diff --git a/src/mesa/swrast_setup/ss_context.c b/src/mesa/swrast_setup/ss_context.c index ccf0eb3d28c..3f6d29403cc 100644 --- a/src/mesa/swrast_setup/ss_context.c +++ b/src/mesa/swrast_setup/ss_context.c @@ -263,7 +263,7 @@ _swsetup_Translate( GLcontext *ctx, const void *vertex, SWvertex *dest ) dest->win[2] = m[10] * tmp[2] + m[14]; dest->win[3] = tmp[3]; - + /** XXX try to limit these loops someday */ for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_TEX0+i, dest->attrib[FRAG_ATTRIB_TEX0 + i] ); @@ -284,6 +284,7 @@ _swsetup_Translate( GLcontext *ctx, const void *vertex, SWvertex *dest ) _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR_INDEX, tmp ); dest->index = tmp[0]; + /* XXX See _tnl_get_attr about pointsize ... */ _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_POINTSIZE, tmp ); dest->pointSize = tmp[0]; } diff --git a/src/mesa/tnl/t_vertex.c b/src/mesa/tnl/t_vertex.c index c666b387422..6aae6020375 100644 --- a/src/mesa/tnl/t_vertex.c +++ b/src/mesa/tnl/t_vertex.c @@ -229,7 +229,15 @@ void _tnl_get_attr( GLcontext *ctx, const void *vin, /* Else return the value from ctx->Current. */ - _mesa_memcpy( dest, ctx->Current.Attrib[attr], 4*sizeof(GLfloat)); + if (attr == _TNL_ATTRIB_POINTSIZE) { + /* If the hardware vertex doesn't have point size then use size from + * GLcontext. XXX this will be wrong if drawing attenuated points! + */ + dest[0] = ctx->Point._Size; + } + else { + _mesa_memcpy( dest, ctx->Current.Attrib[attr], 4*sizeof(GLfloat)); + } } |