diff options
author | Roland Scheidegger <[email protected]> | 2014-01-17 02:12:20 +0100 |
---|---|---|
committer | Roland Scheidegger <[email protected]> | 2014-01-17 17:01:01 +0100 |
commit | 3b64714da48f1654dbbf6ef5b4abe5b0c5952a9e (patch) | |
tree | 07bc69f2167f1a00c0197bd77fa0c3ddfe7090a2 /src | |
parent | 4b9bcf31f47c4530f22cbbaca73491d01e44a9d4 (diff) |
llvmpipe: fix large point rasterization with point_quad_rasterization
The whole round-pointsize-to-int stuff must only be done with GL legacy
rules (no point_quad_rasterization) or all the wrong edges are lit up.
This was previously in a private branch (d3d pointsprite test complains
loudly otherwise) and got lost in a merge. However, it should certainly
apply to GL point sprite rasterization as well.
Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_setup_point.c | 31 |
1 files changed, 19 insertions, 12 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_setup_point.c b/src/gallium/drivers/llvmpipe/lp_setup_point.c index 3610c5c6a24..f065676a7fb 100644 --- a/src/gallium/drivers/llvmpipe/lp_setup_point.c +++ b/src/gallium/drivers/llvmpipe/lp_setup_point.c @@ -307,12 +307,13 @@ subpixel_snap(float a) */ static void print_point(struct lp_setup_context *setup, - const float (*v0)[4]) + const float (*v0)[4], + const float size) { const struct lp_setup_variant_key *key = &setup->setup.variant->key; uint i; - debug_printf("llvmpipe point\n"); + debug_printf("llvmpipe point, width %f\n", size); for (i = 0; i < 1 + key->num_inputs; i++) { debug_printf(" v0[%d]: %f %f %f %f\n", i, v0[i][0], v0[i][1], v0[i][2], v0[i][3]); @@ -331,12 +332,6 @@ try_setup_point( struct lp_setup_context *setup, const float size = (setup->point_size_per_vertex && sizeAttr > 0) ? v0[sizeAttr][0] : setup->point_size; - - /* Point size as fixed point integer, remove rounding errors - * and gives minimum width for very small points - */ - int fixed_width = MAX2(FIXED_ONE, - (subpixel_snap(size) + FIXED_ONE/2 - 1) & ~(FIXED_ONE-1)); /* Yes this is necessary to accurately calculate bounding boxes * with the two fill-conventions we support. GL (normally) ends @@ -353,6 +348,7 @@ try_setup_point( struct lp_setup_context *setup, struct point_info info; unsigned viewport_index = 0; unsigned layer = 0; + int fixed_width; if (setup->viewport_index_slot > 0) { unsigned *udata = (unsigned*)v0[setup->viewport_index_slot]; @@ -364,7 +360,7 @@ try_setup_point( struct lp_setup_context *setup, } if (0) - print_point(setup, v0); + print_point(setup, v0, size); /* Bounding rectangle (in pixels) */ if (!lp_context->rasterizer || @@ -372,9 +368,14 @@ try_setup_point( struct lp_setup_context *setup, /* * Rasterize points as quads. */ + int x0, y0; + /* Point size as fixed point integer, remove rounding errors + * and gives minimum width for very small points. + */ + fixed_width = MAX2(FIXED_ONE, subpixel_snap(size)); - const int x0 = subpixel_snap(v0[0][0] - setup->pixel_offset) - fixed_width/2; - const int y0 = subpixel_snap(v0[0][1] - setup->pixel_offset) - fixed_width/2; + x0 = subpixel_snap(v0[0][0] - setup->pixel_offset) - fixed_width/2; + y0 = subpixel_snap(v0[0][1] - setup->pixel_offset) - fixed_width/2; bbox.x0 = (x0 + (FIXED_ONE-1)) >> FIXED_ORDER; bbox.x1 = (x0 + fixed_width + (FIXED_ONE-1)) >> FIXED_ORDER; @@ -398,7 +399,13 @@ try_setup_point( struct lp_setup_context *setup, const int x0 = subpixel_snap(v0[0][0]); const int y0 = subpixel_snap(v0[0][1]) - adj; - int int_width = fixed_width >> FIXED_ORDER; + int int_width; + /* Point size as fixed point integer. For GL legacy points + * the point size is always a whole integer. + */ + fixed_width = MAX2(FIXED_ONE, + (subpixel_snap(size) + FIXED_ONE/2 - 1) & ~(FIXED_ONE-1)); + int_width = fixed_width >> FIXED_ORDER; assert(setup->pixel_offset != 0); |