diff options
author | Chia-I Wu <[email protected]> | 2011-08-27 01:42:16 +0800 |
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committer | Chia-I Wu <[email protected]> | 2011-08-31 11:51:42 +0800 |
commit | 357d3f30f36878a3010547b669f055a2043cbbaa (patch) | |
tree | 2fe5004f9dfbdb780d2b01c79bdc4f86d3ac7300 /src | |
parent | 66e8d223b61dc034fb941e7d704a85ee44d7bbcc (diff) |
egl_dri2: set ctx->WindowRenderBuffer
Set ctx->WindowRenderBuffer to EGL_BACK_BUFFER. As EGL_WINDOW_BIT of a
config is set only when there is dri_double_buffer, that makes sure
window surfaces are always double-buffered and contexts will render to
the back buffer.
Reviewed-by: Chad Versace <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/egl/drivers/dri2/egl_dri2.c | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/egl/drivers/dri2/egl_dri2.c b/src/egl/drivers/dri2/egl_dri2.c index 4aa1df056cf..0099a0d6d7f 100644 --- a/src/egl/drivers/dri2/egl_dri2.c +++ b/src/egl/drivers/dri2/egl_dri2.c @@ -697,6 +697,12 @@ dri2_create_context(_EGLDriver *drv, _EGLDisplay *disp, _EGLConfig *conf, dri_config = dri2_config->dri_double_config; else dri_config = dri2_config->dri_single_config; + + /* EGL_WINDOW_BIT is set only when there is a dri_double_config. This + * makes sure the back buffer will always be used. + */ + if (conf->SurfaceType & EGL_WINDOW_BIT) + dri2_ctx->base.WindowRenderBuffer = EGL_BACK_BUFFER; } else dri_config = NULL; |