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authorKeith Whitwell <[email protected]>2010-02-17 11:07:45 +0000
committerKeith Whitwell <[email protected]>2010-02-17 11:12:04 +0000
commit31c816731ead9abce69829e6b5f55a201da3bb47 (patch)
tree75aa154c545875ac012b099533aa3e1d5e998f83 /src
parentcb66e9f2b427afeffc0b92801e6943f0b17bf1f1 (diff)
llvmpipe: rework do_block_16 to use bitmasks and ffs
Some nice speedups: gears: 547 -> 597 isosurf: 83 -> 98 Others like gloss unchanged. Could do further work in this direction.
Diffstat (limited to 'src')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_rast_tri.c68
1 files changed, 41 insertions, 27 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_rast_tri.c b/src/gallium/drivers/llvmpipe/lp_rast_tri.c
index 3f76f159df1..82ff2d9c89d 100644
--- a/src/gallium/drivers/llvmpipe/lp_rast_tri.c
+++ b/src/gallium/drivers/llvmpipe/lp_rast_tri.c
@@ -146,42 +146,56 @@ static void
do_block_16( struct lp_rasterizer_task *rast_task,
const struct lp_rast_triangle *tri,
int x, int y,
+ int c0,
int c1,
- int c2,
- int c3 )
+ int c2 )
{
- const int eo1 = tri->eo1 * 4;
- const int eo2 = tri->eo2 * 4;
- const int eo3 = tri->eo3 * 4;
- const int *step0 = tri->inputs.step[0];
- const int *step1 = tri->inputs.step[1];
- const int *step2 = tri->inputs.step[2];
- int i;
+ unsigned mask = 0;
+ int eo[3];
+ int c[3];
+ int i, j;
assert(x % 16 == 0);
assert(y % 16 == 0);
- for (i = 0; i < 16; i++) {
- int cx1 = c1 + step0[i] * 4;
- int cx2 = c2 + step1[i] * 4;
- int cx3 = c3 + step2[i] * 4;
+ eo[0] = tri->eo1 * 4;
+ eo[1] = tri->eo2 * 4;
+ eo[2] = tri->eo3 * 4;
- if (cx1 + eo1 < 0 ||
- cx2 + eo2 < 0 ||
- cx3 + eo3 < 0) {
- /* the block is completely outside the triangle - nop */
- LP_COUNT(nr_empty_4);
- }
- else {
- int px = x + pos_table4[i][0];
- int py = y + pos_table4[i][1];
- /* Don't bother testing if the 4x4 block is entirely in/out of
- * the triangle. It's a little faster to do it in the jit code.
- */
- LP_COUNT(nr_non_empty_4);
- do_block_4(rast_task, tri, px, py, cx1, cx2, cx3);
+ c[0] = c0;
+ c[1] = c1;
+ c[2] = c2;
+
+ for (j = 0; j < 3; j++) {
+ const int *step = tri->inputs.step[j];
+ int cx = c[j];
+ int eox = eo[j];
+
+ /* Mask has bits set whenever we are outside any of the edges.
+ */
+ for (i = 0; i < 16; i++) {
+ int out = cx + step[i] * 4 + eox;
+ mask |= (out >> 31) & (1 << i);
}
}
+
+ mask = ~mask & 0xffff;
+ while (mask) {
+ int i = ffs(mask) - 1;
+ int px = x + pos_table4[i][0];
+ int py = y + pos_table4[i][1];
+ int cx1 = c0 + tri->inputs.step[0][i] * 4;
+ int cx2 = c1 + tri->inputs.step[1][i] * 4;
+ int cx3 = c2 + tri->inputs.step[2][i] * 4;
+
+ mask &= ~(1 << i);
+
+ /* Don't bother testing if the 4x4 block is entirely in/out of
+ * the triangle. It's a little faster to do it in the jit code.
+ */
+ LP_COUNT(nr_non_empty_4);
+ do_block_4(rast_task, tri, px, py, cx1, cx2, cx3);
+ }
}