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authorDave Airlie <[email protected]>2012-02-08 13:58:14 +0000
committerDave Airlie <[email protected]>2012-02-09 19:39:30 +0000
commit23c52caafba52c77092b9721bd4601f8ea592625 (patch)
tree66bfeb6be1fcde82097b0e2430187eddfc148c29 /src
parent86163b81a49deb1df84d25a06333649949007c5a (diff)
st/mesa: exit the update fragment samplers/textures loops early.
If we have no more enabled samplers and we've reset all the previously used ones, no need to keep going around this loop. (just moved some stuff around to clean it up a bit). Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/state_tracker/st_atom_sampler.c16
-rw-r--r--src/mesa/state_tracker/st_atom_texture.c19
2 files changed, 23 insertions, 12 deletions
diff --git a/src/mesa/state_tracker/st_atom_sampler.c b/src/mesa/state_tracker/st_atom_sampler.c
index 8845fed512f..ee69fc39012 100644
--- a/src/mesa/state_tracker/st_atom_sampler.c
+++ b/src/mesa/state_tracker/st_atom_sampler.c
@@ -233,29 +233,33 @@ update_fragment_samplers(struct st_context *st)
const struct gl_context *ctx = st->ctx;
struct gl_fragment_program *fprog = ctx->FragmentProgram._Current;
GLuint su;
+ GLuint samplers_used = fprog->Base.SamplersUsed;
+ GLuint old_max = st->state.num_samplers;
st->state.num_samplers = 0;
/* loop over sampler units (aka tex image units) */
- for (su = 0; su < ctx->Const.MaxTextureImageUnits; su++) {
+ for (su = 0; su < ctx->Const.MaxTextureImageUnits; su++, samplers_used >>= 1) {
struct pipe_sampler_state *sampler = st->state.samplers + su;
-
- if (fprog->Base.SamplersUsed & (1 << su)) {
+ if (samplers_used & 1) {
GLuint texUnit;
- texUnit = fprog->Base.SamplerUnits[su];
+ texUnit = fprog->Base.SamplerUnits[su];
- convert_sampler(st, sampler, texUnit);
+ convert_sampler(st, sampler, texUnit);
st->state.num_samplers = su + 1;
/*printf("%s su=%u non-null\n", __FUNCTION__, su);*/
cso_single_sampler(st->cso_context, su, sampler);
}
- else {
+ else if (samplers_used != 0 || su < old_max) {
/*printf("%s su=%u null\n", __FUNCTION__, su);*/
cso_single_sampler(st->cso_context, su, NULL);
+ } else {
+ /* if we've reset all the old views and we have no more new ones */
+ break;
}
}
diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c
index d241527cc6a..e8941da8d79 100644
--- a/src/mesa/state_tracker/st_atom_texture.c
+++ b/src/mesa/state_tracker/st_atom_texture.c
@@ -300,24 +300,31 @@ update_fragment_textures(struct st_context *st)
const struct gl_context *ctx = st->ctx;
struct gl_fragment_program *fprog = ctx->FragmentProgram._Current;
GLuint su;
+ int old_max = st->state.num_textures;
+ GLbitfield samplers_used = fprog->Base.SamplersUsed;
st->state.num_textures = 0;
/* loop over sampler units (aka tex image units) */
- for (su = 0; su < ctx->Const.MaxTextureImageUnits; su++) {
+ for (su = 0; su < ctx->Const.MaxTextureImageUnits; su++, samplers_used >>= 1) {
struct pipe_sampler_view *sampler_view = NULL;
- if (fprog->Base.SamplersUsed & (1 << su)) {
+
+ if (samplers_used & 1) {
GLboolean retval;
GLuint texUnit;
- texUnit = fprog->Base.SamplerUnits[su];
+ texUnit = fprog->Base.SamplerUnits[su];
- retval = update_single_texture(st, &sampler_view, texUnit);
- if (retval == GL_FALSE)
- continue;
+ retval = update_single_texture(st, &sampler_view, texUnit);
+ if (retval == GL_FALSE)
+ continue;
st->state.num_textures = su + 1;
+ } else if (samplers_used == 0 && su >= old_max) {
+ /* if we've reset all the old views and we have no more new ones */
+ break;
}
+
pipe_sampler_view_reference(&st->state.sampler_views[su], sampler_view);
}