diff options
author | Christoph Bumiller <[email protected]> | 2011-02-14 14:10:41 +0100 |
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committer | Christoph Bumiller <[email protected]> | 2011-02-16 15:45:31 +0100 |
commit | 19f2272e94895cf241f6b05117535e008e07d0a7 (patch) | |
tree | e196e475c93b458a5d3ff3ea4c5e7f6ca69e642b /src | |
parent | 293a8d1b600cd5bd89b3c4c0b6c2bb245d9bd80f (diff) |
nvc0: demagic the clear flags and fix region clears
The CLIP_RECTs always affect dedicated clears, and it's nicer than
having to mark the viewport or scissor state dirty after it.
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/drivers/nvc0/nvc0_3d.xml.h | 60 | ||||
-rw-r--r-- | src/gallium/drivers/nvc0/nvc0_screen.c | 14 | ||||
-rw-r--r-- | src/gallium/drivers/nvc0/nvc0_surface.c | 20 |
3 files changed, 62 insertions, 32 deletions
diff --git a/src/gallium/drivers/nvc0/nvc0_3d.xml.h b/src/gallium/drivers/nvc0/nvc0_3d.xml.h index 59da15ed430..7352aa1e99f 100644 --- a/src/gallium/drivers/nvc0/nvc0_3d.xml.h +++ b/src/gallium/drivers/nvc0/nvc0_3d.xml.h @@ -230,21 +230,21 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_DEPTH_RANGE_FAR__ESIZE 0x00000010 #define NVC0_3D_DEPTH_RANGE_FAR__LEN 0x00000010 -#define NVC0_3D_VIEWPORT_CLIP_HORIZ(i0) (0x00000d00 + 0x8*(i0)) -#define NVC0_3D_VIEWPORT_CLIP_HORIZ__ESIZE 0x00000008 -#define NVC0_3D_VIEWPORT_CLIP_HORIZ__LEN 0x00000008 -#define NVC0_3D_VIEWPORT_CLIP_HORIZ_MIN__MASK 0x0000ffff -#define NVC0_3D_VIEWPORT_CLIP_HORIZ_MIN__SHIFT 0 -#define NVC0_3D_VIEWPORT_CLIP_HORIZ_MAX__MASK 0xffff0000 -#define NVC0_3D_VIEWPORT_CLIP_HORIZ_MAX__SHIFT 16 - -#define NVC0_3D_VIEWPORT_CLIP_VERT(i0) (0x00000d04 + 0x8*(i0)) -#define NVC0_3D_VIEWPORT_CLIP_VERT__ESIZE 0x00000008 -#define NVC0_3D_VIEWPORT_CLIP_VERT__LEN 0x00000008 -#define NVC0_3D_VIEWPORT_CLIP_VERT_MIN__MASK 0x0000ffff -#define NVC0_3D_VIEWPORT_CLIP_VERT_MIN__SHIFT 0 -#define NVC0_3D_VIEWPORT_CLIP_VERT_MAX__MASK 0xffff0000 -#define NVC0_3D_VIEWPORT_CLIP_VERT_MAX__SHIFT 16 +#define NVC0_3D_CLIP_RECT_HORIZ(i0) (0x00000d00 + 0x8*(i0)) +#define NVC0_3D_CLIP_RECT_HORIZ__ESIZE 0x00000008 +#define NVC0_3D_CLIP_RECT_HORIZ__LEN 0x00000008 +#define NVC0_3D_CLIP_RECT_HORIZ_MIN__MASK 0x0000ffff +#define NVC0_3D_CLIP_RECT_HORIZ_MIN__SHIFT 0 +#define NVC0_3D_CLIP_RECT_HORIZ_MAX__MASK 0xffff0000 +#define NVC0_3D_CLIP_RECT_HORIZ_MAX__SHIFT 16 + +#define NVC0_3D_CLIP_RECT_VERT(i0) (0x00000d04 + 0x8*(i0)) +#define NVC0_3D_CLIP_RECT_VERT__ESIZE 0x00000008 +#define NVC0_3D_CLIP_RECT_VERT__LEN 0x00000008 +#define NVC0_3D_CLIP_RECT_VERT_MIN__MASK 0x0000ffff +#define NVC0_3D_CLIP_RECT_VERT_MIN__SHIFT 0 +#define NVC0_3D_CLIP_RECT_VERT_MAX__MASK 0xffff0000 +#define NVC0_3D_CLIP_RECT_VERT_MAX__SHIFT 16 #define NVC0_3D_CLIPID_REGION_HORIZ(i0) (0x00000d40 + 0x8*(i0)) #define NVC0_3D_CLIPID_REGION_HORIZ__ESIZE 0x00000008 @@ -370,6 +370,12 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_SCREEN_SCISSOR_VERT_Y__MASK 0x0000ffff #define NVC0_3D_SCREEN_SCISSOR_VERT_Y__SHIFT 0 +#define NVC0_3D_CLEAR_FLAGS 0x000010f8 +#define NVC0_3D_CLEAR_FLAGS_STENCIL_MASK 0x00000001 +#define NVC0_3D_CLEAR_FLAGS_UNK4 0x00000010 +#define NVC0_3D_CLEAR_FLAGS_SCISSOR 0x00000100 +#define NVC0_3D_CLEAR_FLAGS_VIEWPORT 0x00001000 + #define NVC0_3D_VERTEX_ID 0x00001118 #define NVC0_3D_VTX_ATTR_DEFINE 0x0000114c @@ -656,6 +662,18 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_CLIPID_HEIGHT 0x00001504 #define NVC0_3D_CLIPID_HEIGHT__MAX 0x00002000 +#define NVC0_3D_CLIPID_FILL_RECT_HORIZ 0x00001508 +#define NVC0_3D_CLIPID_FILL_RECT_HORIZ_LOW__MASK 0x0000ffff +#define NVC0_3D_CLIPID_FILL_RECT_HORIZ_LOW__SHIFT 0 +#define NVC0_3D_CLIPID_FILL_RECT_HORIZ_HIGH__MASK 0xffff0000 +#define NVC0_3D_CLIPID_FILL_RECT_HORIZ_HIGH__SHIFT 16 + +#define NVC0_3D_CLIPID_FILL_RECT_VERT 0x0000150c +#define NVC0_3D_CLIPID_FILL_RECT_VERT_LOW__MASK 0x0000ffff +#define NVC0_3D_CLIPID_FILL_RECT_VERT_LOW__SHIFT 0 +#define NVC0_3D_CLIPID_FILL_RECT_VERT_HIGH__MASK 0xffff0000 +#define NVC0_3D_CLIPID_FILL_RECT_VERT_HIGH__SHIFT 16 + #define NVC0_3D_VP_CLIP_DISTANCE_ENABLE 0x00001510 #define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_0 0x00000001 #define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_1 0x00000002 @@ -954,12 +972,12 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12 0x00001000 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK13 0x00002000 -#define NVC0_3D_VIEWPORT_CLIP_RECTS_EN 0x0000194c +#define NVC0_3D_CLIP_RECTS_EN 0x0000194c -#define NVC0_3D_VIEWPORT_CLIP_MODE 0x00001950 -#define NVC0_3D_VIEWPORT_CLIP_MODE_INSIDE_ANY 0x00000000 -#define NVC0_3D_VIEWPORT_CLIP_MODE_OUTSIDE_ALL 0x00000001 -#define NVC0_3D_VIEWPORT_CLIP_MODE_NEVER 0x00000002 +#define NVC0_3D_CLIP_RECTS_MODE 0x00001950 +#define NVC0_3D_CLIP_RECTS_MODE_INSIDE_ANY 0x00000000 +#define NVC0_3D_CLIP_RECTS_MODE_OUTSIDE_ALL 0x00000001 +#define NVC0_3D_CLIP_RECTS_MODE_NEVER 0x00000002 #define NVC0_3D_FP_ZORDER_CTRL 0x0000196c #define NVC0_3D_FP_ZORDER_CTRL_0 0x00000001 @@ -1012,6 +1030,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_CLEAR_BUFFERS_LAYER__MASK 0x001ffc00 #define NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT 10 +#define NVC0_3D_CLIPID_FILL 0x000019d4 + #define NVC0_3D_COLOR_MASK(i0) (0x00001a00 + 0x4*(i0)) #define NVC0_3D_COLOR_MASK__ESIZE 0x00000004 #define NVC0_3D_COLOR_MASK__LEN 0x00000008 diff --git a/src/gallium/drivers/nvc0/nvc0_screen.c b/src/gallium/drivers/nvc0/nvc0_screen.c index 88daf31d46a..54510696dc0 100644 --- a/src/gallium/drivers/nvc0/nvc0_screen.c +++ b/src/gallium/drivers/nvc0/nvc0_screen.c @@ -283,9 +283,6 @@ nvc0_magic_3d_init(struct nouveau_channel *chan) BEGIN_RING(chan, RING_3D_(0x074c), 1); OUT_RING (chan, 0x3f); - BEGIN_RING(chan, RING_3D_(0x10f8), 1); - OUT_RING (chan, 0x0101); - BEGIN_RING(chan, RING_3D_(0x16a8), 1); OUT_RING (chan, (3 << 16) | 3); BEGIN_RING(chan, RING_3D_(0x1794), 1); @@ -534,11 +531,20 @@ nvc0_screen_create(struct pipe_winsys *ws, struct nouveau_device *dev) BEGIN_RING(chan, RING_3D_(0x1590), 1); /* deactivate ZCULL */ OUT_RING (chan, 0x3f); - BEGIN_RING(chan, RING_3D(VIEWPORT_CLIP_RECTS_EN), 1); + BEGIN_RING(chan, RING_3D(CLIP_RECTS_MODE), 1); + OUT_RING (chan, NVC0_3D_CLIP_RECTS_MODE_INSIDE_ANY); + BEGIN_RING(chan, RING_3D(CLIP_RECT_HORIZ(0)), 8 * 2); + for (i = 0; i < 8 * 2; ++i) + OUT_RING(chan, 0); + BEGIN_RING(chan, RING_3D(CLIP_RECTS_EN), 1); OUT_RING (chan, 0); BEGIN_RING(chan, RING_3D(CLIPID_ENABLE), 1); OUT_RING (chan, 0); + /* neither scissors, viewport nor stencil mask should affect clears */ + BEGIN_RING(chan, RING_3D(CLEAR_FLAGS), 1); + OUT_RING (chan, 0); + BEGIN_RING(chan, RING_3D(VIEWPORT_TRANSFORM_EN), 1); OUT_RING (chan, 1); BEGIN_RING(chan, RING_3D(DEPTH_RANGE_NEAR(0)), 2); diff --git a/src/gallium/drivers/nvc0/nvc0_surface.c b/src/gallium/drivers/nvc0/nvc0_surface.c index faa51769313..8898bc733a3 100644 --- a/src/gallium/drivers/nvc0/nvc0_surface.c +++ b/src/gallium/drivers/nvc0/nvc0_surface.c @@ -243,15 +243,16 @@ nvc0_clear_render_target(struct pipe_context *pipe, OUT_RING (chan, 1); OUT_RING (chan, 0); - /* NOTE: only works with D3D clear flag (5097/0x143c bit 4) */ - - BEGIN_RING(chan, RING_3D(VIEWPORT_HORIZ(0)), 2); - OUT_RING (chan, (width << 16) | dstx); - OUT_RING (chan, (height << 16) | dsty); + BEGIN_RING(chan, RING_3D(CLIP_RECT_HORIZ(0)), 2); + OUT_RING (chan, ((dstx + width) << 16) | dstx); + OUT_RING (chan, ((dsty + height) << 16) | dsty); + IMMED_RING(chan, RING_3D(CLIP_RECTS_EN), 1); BEGIN_RING(chan, RING_3D(CLEAR_BUFFERS), 1); OUT_RING (chan, 0x3c); + IMMED_RING(chan, RING_3D(CLIP_RECTS_EN), 0); + nv50->dirty |= NVC0_NEW_FRAMEBUFFER; } @@ -300,13 +301,16 @@ nvc0_clear_depth_stencil(struct pipe_context *pipe, OUT_RING (chan, sf->height); OUT_RING (chan, (1 << 16) | 1); - BEGIN_RING(chan, RING_3D(VIEWPORT_HORIZ(0)), 2); - OUT_RING (chan, (width << 16) | dstx); - OUT_RING (chan, (height << 16) | dsty); + BEGIN_RING(chan, RING_3D(CLIP_RECT_HORIZ(0)), 2); + OUT_RING (chan, ((dstx + width) << 16) | dstx); + OUT_RING (chan, ((dsty + height) << 16) | dsty); + IMMED_RING(chan, RING_3D(CLIP_RECTS_EN), 1); BEGIN_RING(chan, RING_3D(CLEAR_BUFFERS), 1); OUT_RING (chan, mode); + IMMED_RING(chan, RING_3D(CLIP_RECTS_EN), 0); + nv50->dirty |= NVC0_NEW_FRAMEBUFFER; } |