diff options
author | Brian <[email protected]> | 2007-08-09 12:59:11 -0600 |
---|---|---|
committer | Brian <[email protected]> | 2007-08-09 14:29:48 -0600 |
commit | f5713c7d2e7ba8e1170fd9b1dd95379662ab6117 (patch) | |
tree | 30cf85b542002d7bba214eb250ca34d96cbd06d1 /src | |
parent | 36fc648ddd937962e659d6215ed6cfb864fb9f05 (diff) |
Checkpoint intel_renderbuffer removal.
Remove surface ptr from gl_renderbuffer.
Use st_renderbuffer in most places.
More clean-up.
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/intel_winsys/intel_blit.c | 14 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 2 | ||||
-rw-r--r-- | src/mesa/main/renderbuffer.c | 14 | ||||
-rw-r--r-- | src/mesa/pipe/p_state.h | 2 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_atom_framebuffer.c | 27 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_clear.c | 35 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_fbo.c | 82 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_fbo.h | 23 |
8 files changed, 107 insertions, 92 deletions
diff --git a/src/mesa/drivers/dri/intel_winsys/intel_blit.c b/src/mesa/drivers/dri/intel_winsys/intel_blit.c index 48bbbbeac9b..aa4135ed2d8 100644 --- a/src/mesa/drivers/dri/intel_winsys/intel_blit.c +++ b/src/mesa/drivers/dri/intel_winsys/intel_blit.c @@ -38,6 +38,7 @@ #include "vblank.h" #include "pipe/p_context.h" +#include "state_tracker/st_cb_fbo.h" #define FILE_DEBUG_FLAG DEBUG_BLIT @@ -106,12 +107,17 @@ intelCopyBuffer(__DRIdrawablePrivate * dPriv, const struct pipe_surface *backSurf; const struct pipe_region *backRegion; int srcpitch; + struct st_renderbuffer *strb; /* blit from back color buffer if it exists, else front buffer */ - if (intel_fb->Base.Attachment[BUFFER_BACK_LEFT].Renderbuffer) - backSurf = intel_fb->Base.Attachment[BUFFER_BACK_LEFT].Renderbuffer->surface; - else - backSurf = intel_fb->Base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer->surface; + strb = st_renderbuffer(intel_fb->Base.Attachment[BUFFER_BACK_LEFT].Renderbuffer); + if (strb) { + backSurf = strb->surface; + } + else { + strb = st_renderbuffer(intel_fb->Base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer); + backSurf = strb->surface; + } backRegion = backSurf->region; srcpitch = backRegion->pitch; diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index d70df5d945c..0a64e0c58c0 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2269,8 +2269,6 @@ struct gl_renderbuffer GLubyte StencilBits; GLvoid *Data; /**< This may not be used by some kinds of RBs */ - struct pipe_surface *surface; - /* Used to wrap one renderbuffer around another: */ struct gl_renderbuffer *Wrapped; diff --git a/src/mesa/main/renderbuffer.c b/src/mesa/main/renderbuffer.c index d89704196af..e7aeea8e3ef 100644 --- a/src/mesa/main/renderbuffer.c +++ b/src/mesa/main/renderbuffer.c @@ -1067,9 +1067,11 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, rb->PutMonoValues = put_mono_values_ubyte; rb->StencilBits = 8 * sizeof(GLubyte); pixelSize = sizeof(GLubyte); +#if 0 if (!rb->surface) rb->surface = (struct pipe_surface *) pipe->surface_alloc(pipe, PIPE_FORMAT_U_S8); +#endif break; case GL_STENCIL_INDEX16_EXT: rb->_ActualFormat = GL_STENCIL_INDEX16_EXT; @@ -1100,9 +1102,11 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, rb->PutValues = put_values_ushort; rb->PutMonoValues = put_mono_values_ushort; rb->DepthBits = 8 * sizeof(GLushort); +#if 0 if (!rb->surface) rb->surface = (struct pipe_surface *) pipe->surface_alloc(pipe, PIPE_FORMAT_U_Z16); +#endif pixelSize = sizeof(GLushort); break; case GL_DEPTH_COMPONENT24: @@ -1125,9 +1129,11 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, rb->_ActualFormat = GL_DEPTH_COMPONENT32; rb->DepthBits = 32; } +#if 0 if (!rb->surface) rb->surface = (struct pipe_surface *) pipe->surface_alloc(pipe, PIPE_FORMAT_U_Z32); +#endif pixelSize = sizeof(GLuint); break; case GL_DEPTH_STENCIL_EXT: @@ -1145,9 +1151,11 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, rb->PutMonoValues = put_mono_values_uint; rb->DepthBits = 24; rb->StencilBits = 8; +#if 0 if (!rb->surface) rb->surface = (struct pipe_surface *) pipe->surface_alloc(pipe, PIPE_FORMAT_S8_Z24); +#endif pixelSize = sizeof(GLuint); break; case GL_COLOR_INDEX8_EXT: @@ -1210,7 +1218,7 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, ASSERT(rb->PutMonoValues); /* free old buffer storage */ - if (rb->surface) { + if (0/**rb->surface**/) { /* pipe_surface/region */ } else if (rb->Data) { @@ -1221,8 +1229,9 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, if (width > 0 && height > 0) { /* allocate new buffer storage */ - if (rb->surface) { + if (0/**rb->surface**/) { /* pipe_surface/region */ +#if 0 if (rb->surface->region) { pipe->region_unmap(pipe, rb->surface->region); pipe->region_release(pipe, &rb->surface->region); @@ -1231,6 +1240,7 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, /* XXX probably don't want to really map here */ pipe->region_map(pipe, rb->surface->region); rb->Data = rb->surface->region->map; +#endif } else { /* legacy renderbuffer (this will go away) */ diff --git a/src/mesa/pipe/p_state.h b/src/mesa/pipe/p_state.h index 2dcd2db8689..ee29e38a48c 100644 --- a/src/mesa/pipe/p_state.h +++ b/src/mesa/pipe/p_state.h @@ -260,8 +260,6 @@ struct pipe_surface GLuint offset; /**< offset from start of region, in bytes */ GLint refcount; - void *rb; /**< Ptr back to renderbuffer (temporary?) */ - /** get block/tile of pixels from surface */ void (*get_tile)(struct pipe_surface *ps, GLuint x, GLuint y, GLuint w, GLuint h, GLfloat *p); diff --git a/src/mesa/state_tracker/st_atom_framebuffer.c b/src/mesa/state_tracker/st_atom_framebuffer.c index 7edd044ad9b..f054eb8f211 100644 --- a/src/mesa/state_tracker/st_atom_framebuffer.c +++ b/src/mesa/state_tracker/st_atom_framebuffer.c @@ -33,6 +33,7 @@ #include "st_context.h" #include "st_atom.h" +#include "st_cb_fbo.h" #include "pipe/p_context.h" @@ -44,7 +45,7 @@ static void update_framebuffer_state( struct st_context *st ) { struct pipe_framebuffer_state framebuffer; - struct gl_renderbuffer *rb; + struct st_renderbuffer *strb; GLuint i; memset(&framebuffer, 0, sizeof(framebuffer)); @@ -54,21 +55,23 @@ update_framebuffer_state( struct st_context *st ) */ framebuffer.num_cbufs = st->ctx->DrawBuffer->_NumColorDrawBuffers[0]; for (i = 0; i < framebuffer.num_cbufs; i++) { - rb = st->ctx->DrawBuffer->_ColorDrawBuffers[0][i]; - assert(rb->surface); - framebuffer.cbufs[i] = rb->surface; + strb = st_renderbuffer(st->ctx->DrawBuffer->_ColorDrawBuffers[0][i]); + assert(strb->surface); + framebuffer.cbufs[i] = strb->surface; } - rb = st->ctx->DrawBuffer->_DepthBuffer; - if (rb) { - assert(rb->Wrapped->surface); - framebuffer.zbuf = rb->Wrapped->surface; + strb = st_renderbuffer(st->ctx->DrawBuffer->_DepthBuffer); + if (strb) { + strb = st_renderbuffer(strb->Base.Wrapped); + assert(strb->surface); + framebuffer.zbuf = strb->surface; } - rb = st->ctx->DrawBuffer->_StencilBuffer; - if (rb) { - assert(rb->Wrapped->surface); - framebuffer.sbuf = rb->Wrapped->surface; + strb = st_renderbuffer(st->ctx->DrawBuffer->_StencilBuffer); + if (strb) { + strb = st_renderbuffer(strb->Base.Wrapped); + assert(strb->surface); + framebuffer.sbuf = strb->surface; } if (memcmp(&framebuffer, &st->state.framebuffer, sizeof(framebuffer)) != 0) { diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c index d862f7ba465..4da3a2500d6 100644 --- a/src/mesa/state_tracker/st_cb_clear.c +++ b/src/mesa/state_tracker/st_cb_clear.c @@ -37,6 +37,7 @@ #include "st_atom.h" #include "st_context.h" #include "st_cb_clear.h" +#include "st_cb_fbo.h" #include "st_program.h" #include "st_public.h" #include "pipe/p_context.h" @@ -288,6 +289,8 @@ clear_with_quad(GLcontext *ctx, GLuint x0, GLuint y0, static void clear_color_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) { + struct st_renderbuffer *strb = st_renderbuffer(rb); + if (ctx->Color.ColorMask[0] && ctx->Color.ColorMask[1] && ctx->Color.ColorMask[2] && @@ -296,8 +299,8 @@ clear_color_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) { /* clear whole buffer w/out masking */ GLuint clearValue - = color_value(rb->surface->format, ctx->Color.ClearColor); - ctx->st->pipe->clear(ctx->st->pipe, rb->surface, clearValue); + = color_value(strb->surface->format, ctx->Color.ClearColor); + ctx->st->pipe->clear(ctx->st->pipe, strb->surface, clearValue); } else { /* masking or scissoring */ @@ -314,14 +317,16 @@ clear_color_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) static void clear_accum_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) { + struct st_renderbuffer *strb = st_renderbuffer(rb); + if (!ctx->Scissor.Enabled) { /* clear whole buffer w/out masking */ GLuint clearValue - = color_value(rb->surface->format, ctx->Accum.ClearColor); + = color_value(strb->surface->format, ctx->Accum.ClearColor); /* Note that clearValue is 32 bits but the accum buffer will * typically be 64bpp... */ - ctx->st->pipe->clear(ctx->st->pipe, rb->surface, clearValue); + ctx->st->pipe->clear(ctx->st->pipe, strb->surface, clearValue); } else { /* scissoring */ @@ -339,11 +344,13 @@ clear_accum_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) static void clear_depth_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) { + struct st_renderbuffer *strb = st_renderbuffer(rb); + if (!ctx->Scissor.Enabled && - !is_depth_stencil_format(rb->surface->format)) { + !is_depth_stencil_format(strb->surface->format)) { /* clear whole depth buffer w/out masking */ - GLuint clearValue = depth_value(rb->surface->format, ctx->Depth.Clear); - ctx->st->pipe->clear(ctx->st->pipe, rb->surface, clearValue); + GLuint clearValue = depth_value(strb->surface->format, ctx->Depth.Clear); + ctx->st->pipe->clear(ctx->st->pipe, strb->surface, clearValue); } else { /* masking or scissoring or combined z/stencil buffer */ @@ -360,14 +367,15 @@ clear_depth_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) static void clear_stencil_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) { + struct st_renderbuffer *strb = st_renderbuffer(rb); const GLuint stencilMax = (1 << rb->StencilBits) - 1; GLboolean maskStencil = ctx->Stencil.WriteMask[0] != stencilMax; if (!maskStencil && !ctx->Scissor.Enabled && - !is_depth_stencil_format(rb->surface->format)) { + !is_depth_stencil_format(strb->surface->format)) { /* clear whole stencil buffer w/out masking */ GLuint clearValue = ctx->Stencil.Clear; - ctx->st->pipe->clear(ctx->st->pipe, rb->surface, clearValue); + ctx->st->pipe->clear(ctx->st->pipe, strb->surface, clearValue); } else { /* masking or scissoring */ @@ -384,16 +392,17 @@ clear_stencil_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) static void clear_depth_stencil_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) { + struct st_renderbuffer *strb = st_renderbuffer(rb); const GLuint stencilMax = 1 << rb->StencilBits; GLboolean maskStencil = ctx->Stencil.WriteMask[0] != stencilMax; - assert(is_depth_stencil_format(rb->surface->format)); + assert(is_depth_stencil_format(strb->surface->format)); if (!maskStencil && !ctx->Scissor.Enabled) { /* clear whole buffer w/out masking */ - GLuint clearValue = depth_value(rb->surface->format, ctx->Depth.Clear); + GLuint clearValue = depth_value(strb->surface->format, ctx->Depth.Clear); - switch (rb->surface->format) { + switch (strb->surface->format) { case PIPE_FORMAT_S8_Z24: clearValue |= ctx->Stencil.Clear << 24; break; @@ -406,7 +415,7 @@ clear_depth_stencil_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) assert(0); } - ctx->st->pipe->clear(ctx->st->pipe, rb->surface, clearValue); + ctx->st->pipe->clear(ctx->st->pipe, strb->surface, clearValue); } else { /* masking or scissoring */ diff --git a/src/mesa/state_tracker/st_cb_fbo.c b/src/mesa/state_tracker/st_cb_fbo.c index 3cd1fbe851a..02bdb5aba53 100644 --- a/src/mesa/state_tracker/st_cb_fbo.c +++ b/src/mesa/state_tracker/st_cb_fbo.c @@ -46,29 +46,6 @@ #include "st_cb_teximage.h" -/** - * Derived renderbuffer class. Just need to add a pointer to the - * pipe surface. - */ -struct st_renderbuffer -{ - struct gl_renderbuffer Base; -#if 0 - struct pipe_surface *surface; -#endif -}; - - -/** - * Cast wrapper. - */ -static INLINE struct st_renderbuffer * -st_renderbuffer(struct gl_renderbuffer *rb) -{ - return (struct st_renderbuffer *) rb; -} - - struct pipe_format_info { GLuint format; @@ -168,29 +145,29 @@ st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb, cpp = info->size; - if (!strb->Base.surface) { - strb->Base.surface = pipe->surface_alloc(pipe, pipeFormat); - if (!strb->Base.surface) + if (!strb->surface) { + strb->surface = pipe->surface_alloc(pipe, pipeFormat); + if (!strb->surface) return GL_FALSE; } /* free old region */ - if (strb->Base.surface->region) { - pipe->region_release(pipe, &strb->Base.surface->region); + if (strb->surface->region) { + pipe->region_release(pipe, &strb->surface->region); } /* Choose a pitch to match hardware requirements: */ pitch = ((cpp * width + 63) & ~63) / cpp; /* XXX fix: device-specific */ - strb->Base.surface->region = pipe->region_alloc(pipe, cpp, pitch, height); - if (!strb->Base.surface->region) + strb->surface->region = pipe->region_alloc(pipe, cpp, pitch, height); + if (!strb->surface->region) return GL_FALSE; /* out of memory, try s/w buffer? */ - ASSERT(strb->Base.surface->region->buffer); + ASSERT(strb->surface->region->buffer); - strb->Base.Width = strb->Base.surface->width = width; - strb->Base.Height = strb->Base.surface->height = height; + strb->Base.Width = strb->surface->width = width; + strb->Base.Height = strb->surface->height = height; return GL_TRUE; } @@ -206,11 +183,11 @@ st_renderbuffer_delete(struct gl_renderbuffer *rb) struct pipe_context *pipe = ctx->st->pipe; struct st_renderbuffer *strb = st_renderbuffer(rb); ASSERT(strb); - if (strb && strb->Base.surface) { - if (rb->surface->region) { - pipe->region_release(pipe, &strb->Base.surface->region); + if (strb && strb->surface) { + if (strb->surface->region) { + pipe->region_release(pipe, &strb->surface->region); } - free(strb->Base.surface); + free(strb->surface); } free(strb); } @@ -285,28 +262,28 @@ st_new_renderbuffer_fb(struct pipe_region *region, GLuint width, GLuint height) struct gl_renderbuffer * st_new_renderbuffer_fb(GLuint intFormat) { - struct st_renderbuffer *irb; + struct st_renderbuffer *strb; - irb = CALLOC_STRUCT(st_renderbuffer); - if (!irb) { + strb = CALLOC_STRUCT(st_renderbuffer); + if (!strb) { _mesa_error(NULL, GL_OUT_OF_MEMORY, "creating renderbuffer"); return NULL; } - _mesa_init_renderbuffer(&irb->Base, 0); - irb->Base.ClassID = 0x42; /* XXX temp */ - irb->Base.InternalFormat = intFormat; + _mesa_init_renderbuffer(&strb->Base, 0); + strb->Base.ClassID = 0x42; /* XXX temp */ + strb->Base.InternalFormat = intFormat; switch (intFormat) { case GL_RGB5: case GL_RGBA8: - irb->Base._BaseFormat = GL_RGBA; + strb->Base._BaseFormat = GL_RGBA; break; case GL_DEPTH_COMPONENT16: - irb->Base._BaseFormat = GL_DEPTH_COMPONENT; + strb->Base._BaseFormat = GL_DEPTH_COMPONENT; break; case GL_DEPTH24_STENCIL8_EXT: - irb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT; + strb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT; break; default: _mesa_problem(NULL, @@ -315,15 +292,14 @@ st_new_renderbuffer_fb(GLuint intFormat) } /* st-specific methods */ - irb->Base.Delete = st_renderbuffer_delete; - irb->Base.AllocStorage = st_renderbuffer_alloc_storage; - irb->Base.GetPointer = null_get_pointer; - /* span routines set in alloc_storage function */ + strb->Base.Delete = st_renderbuffer_delete; + strb->Base.AllocStorage = st_renderbuffer_alloc_storage; + strb->Base.GetPointer = null_get_pointer; - irb->Base.surface = NULL;/*intel_new_surface(intFormat);*/ - /*irb->Base.surface->rb = irb;*/ + /* surface is allocate in alloc_renderbuffer_storage() */ + strb->surface = NULL; - return &irb->Base; + return &strb->Base; } #endif diff --git a/src/mesa/state_tracker/st_cb_fbo.h b/src/mesa/state_tracker/st_cb_fbo.h index 7f52ab10d71..b2e7ba810c3 100644 --- a/src/mesa/state_tracker/st_cb_fbo.h +++ b/src/mesa/state_tracker/st_cb_fbo.h @@ -30,10 +30,25 @@ #define ST_CB_FBO_H -/* -extern struct gl_renderbuffer * -st_new_renderbuffer_fb(struct pipe_region *region, GLuint width, GLuint height); -*/ + +/** + * Derived renderbuffer class. Just need to add a pointer to the + * pipe surface. + */ +struct st_renderbuffer +{ + struct gl_renderbuffer Base; + struct pipe_surface *surface; +}; + + +static INLINE struct st_renderbuffer * +st_renderbuffer(struct gl_renderbuffer *rb) +{ + return (struct st_renderbuffer *) rb; +} + + extern struct gl_renderbuffer * st_new_renderbuffer_fb(GLuint intFormat); |