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authorBrian Paul <[email protected]>2009-02-06 10:21:36 -0700
committerBrian Paul <[email protected]>2009-02-06 10:21:36 -0700
commite01a03d2220199a4541f2cb8b42035237a571aa4 (patch)
treeefc2fdd4c2341ad8763082396d44971481a28cf9 /src
parent6ce0c6e743b27cc284e8f164585cfe5892cd662a (diff)
glsl: new MESA_GLSL env var for GLSL debugging features
Replaces the VERBOSE_GLSL, VERBOSE_GLSL_DUMP flags which only worked in debug builds. MESA_GLSL will work both in debug and non-debug builds. Also add facility to dump glUniform() calls to stdout.
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/debug.c4
-rw-r--r--src/mesa/main/mtypes.h10
-rw-r--r--src/mesa/shader/shader_api.c62
-rw-r--r--src/mesa/shader/slang/slang_compile.c6
-rw-r--r--src/mesa/shader/slang/slang_link.c19
-rw-r--r--src/mesa/shader/slang/slang_log.c4
6 files changed, 85 insertions, 20 deletions
diff --git a/src/mesa/main/debug.c b/src/mesa/main/debug.c
index 77fef325583..65970a53a94 100644
--- a/src/mesa/main/debug.c
+++ b/src/mesa/main/debug.c
@@ -164,9 +164,7 @@ static void add_debug_flags( const char *debug )
{ "api", VERBOSE_API },
{ "list", VERBOSE_DISPLAY_LIST },
{ "lighting", VERBOSE_LIGHTING },
- { "disassem", VERBOSE_DISASSEM },
- { "glsl", VERBOSE_GLSL }, /* report GLSL compile/link errors */
- { "glsl_dump", VERBOSE_GLSL_DUMP } /* print shader GPU instructions */
+ { "disassem", VERBOSE_DISASSEM }
};
GLuint i;
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 17dd3e6afde..509da06d092 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2162,6 +2162,13 @@ struct gl_shader_program
};
+#define GLSL_DUMP 0x1 /**< Dump shaders to stdout */
+#define GLSL_LOG 0x2 /**< Write shaders to files */
+#define GLSL_OPT 0x4 /**< Force optimizations (override pragmas) */
+#define GLSL_NO_OPT 0x8 /**< Force no optimizations (override pragmas) */
+#define GLSL_UNIFORMS 0x10 /**< Print glUniform calls */
+
+
/**
* Context state for GLSL vertex/fragment shaders.
*/
@@ -2173,6 +2180,7 @@ struct gl_shader_state
GLboolean EmitCondCodes; /**< Use condition codes? */
GLboolean EmitComments; /**< Annotated instructions */
void *MemPool;
+ GLbitfield Flags; /**< Mask of GLSL_x flags */
};
@@ -3163,8 +3171,6 @@ enum _verbose
VERBOSE_PRIMS = 0x0400,
VERBOSE_VERTS = 0x0800,
VERBOSE_DISASSEM = 0x1000,
- VERBOSE_GLSL = 0x2000,
- VERBOSE_GLSL_DUMP = 0x4000
};
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c
index acee34dc5bc..fb2a7e54fe6 100644
--- a/src/mesa/shader/shader_api.c
+++ b/src/mesa/shader/shader_api.c
@@ -370,6 +370,31 @@ _mesa_lookup_shader_err(GLcontext *ctx, GLuint name, const char *caller)
}
+/**
+ * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
+ */
+static GLbitfield
+get_shader_flags(void)
+{
+ GLbitfield flags = 0x0;
+ const char *env = _mesa_getenv("MESA_GLSL");
+
+ if (env) {
+ if (_mesa_strstr(env, "dump"))
+ flags |= GLSL_DUMP;
+ if (_mesa_strstr(env, "log"))
+ flags |= GLSL_LOG;
+ if (_mesa_strstr(env, "nopt"))
+ flags |= GLSL_NO_OPT;
+ else if (_mesa_strstr(env, "opt"))
+ flags |= GLSL_OPT;
+ if (_mesa_strstr(env, "uniform"))
+ flags |= GLSL_UNIFORMS;
+ }
+
+ return flags;
+}
+
/**
* Initialize context's shader state.
@@ -383,6 +408,7 @@ _mesa_init_shader_state(GLcontext * ctx)
ctx->Shader.EmitHighLevelInstructions = GL_TRUE;
ctx->Shader.EmitCondCodes = GL_TRUE; /* XXX probably want GL_FALSE... */
ctx->Shader.EmitComments = GL_FALSE;
+ ctx->Shader.Flags = get_shader_flags();
}
@@ -1613,6 +1639,7 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count,
struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
struct gl_uniform *uniform;
GLint elems, offset;
+ GLenum basicType;
if (!shProg || !shProg->LinkStatus) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(program not linked)");
@@ -1636,19 +1663,35 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count,
switch (type) {
case GL_FLOAT:
+ basicType = GL_FLOAT;
+ elems = 1;
+ break;
case GL_INT:
+ basicType = GL_INT;
elems = 1;
break;
case GL_FLOAT_VEC2:
+ basicType = GL_FLOAT;
+ elems = 2;
+ break;
case GL_INT_VEC2:
+ basicType = GL_INT;
elems = 2;
break;
case GL_FLOAT_VEC3:
+ basicType = GL_FLOAT;
+ elems = 3;
+ break;
case GL_INT_VEC3:
+ basicType = GL_INT;
elems = 3;
break;
case GL_FLOAT_VEC4:
+ basicType = GL_FLOAT;
+ elems = 4;
+ break;
case GL_INT_VEC4:
+ basicType = GL_INT;
elems = 4;
break;
default:
@@ -1660,6 +1703,25 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count,
uniform = &shProg->Uniforms->Uniforms[location];
+ if (ctx->Shader.Flags & GLSL_UNIFORMS) {
+ GLint i;
+ _mesa_printf("Mesa: set program %u uniform %s (loc %d) to: ",
+ shProg->Name, uniform->Name, location);
+ if (basicType == GL_INT) {
+ const GLint *v = (const GLint *) values;
+ for (i = 0; i < count * elems; i++) {
+ _mesa_printf("%d ", v[i]);
+ }
+ }
+ else {
+ const GLfloat *v = (const GLfloat *) values;
+ for (i = 0; i < count * elems; i++) {
+ _mesa_printf("%g ", v[i]);
+ }
+ }
+ _mesa_printf("\n");
+ }
+
/* A uniform var may be used by both a vertex shader and a fragment
* shader. We may need to update one or both shader's uniform here:
*/
diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c
index 40460e0c7ee..cfed977905a 100644
--- a/src/mesa/shader/slang/slang_compile.c
+++ b/src/mesa/shader/slang/slang_compile.c
@@ -2796,9 +2796,9 @@ _slang_compile(GLcontext *ctx, struct gl_shader *shader)
shader->CompileStatus = success;
-#if 0
- _mesa_write_shader_to_file(shader);
-#endif
+ if (ctx->Shader.Flags & GLSL_LOG) {
+ _mesa_write_shader_to_file(shader);
+ }
return success;
}
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c
index 77bcda08716..848a64f932a 100644
--- a/src/mesa/shader/slang/slang_link.c
+++ b/src/mesa/shader/slang/slang_link.c
@@ -675,12 +675,12 @@ _slang_link(GLcontext *ctx,
/* notify driver that a new fragment program has been compiled/linked */
ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_PROGRAM_ARB,
&shProg->FragmentProgram->Base);
- if (MESA_VERBOSE & VERBOSE_GLSL_DUMP) {
- printf("Mesa original fragment program:\n");
+ if (ctx->Shader.Flags & GLSL_DUMP) {
+ _mesa_printf("Mesa pre-link fragment program:\n");
_mesa_print_program(&fragProg->Base);
_mesa_print_program_parameters(ctx, &fragProg->Base);
- printf("Mesa post-link fragment program:\n");
+ _mesa_printf("Mesa post-link fragment program:\n");
_mesa_print_program(&shProg->FragmentProgram->Base);
_mesa_print_program_parameters(ctx, &shProg->FragmentProgram->Base);
}
@@ -693,20 +693,23 @@ _slang_link(GLcontext *ctx,
/* notify driver that a new vertex program has been compiled/linked */
ctx->Driver.ProgramStringNotify(ctx, GL_VERTEX_PROGRAM_ARB,
&shProg->VertexProgram->Base);
- if (MESA_VERBOSE & VERBOSE_GLSL_DUMP) {
- printf("Mesa original vertex program:\n");
+ if (ctx->Shader.Flags & GLSL_DUMP) {
+ _mesa_printf("Mesa pre-link vertex program:\n");
_mesa_print_program(&vertProg->Base);
_mesa_print_program_parameters(ctx, &vertProg->Base);
- printf("Mesa post-link vertex program:\n");
+ _mesa_printf("Mesa post-link vertex program:\n");
_mesa_print_program(&shProg->VertexProgram->Base);
_mesa_print_program_parameters(ctx, &shProg->VertexProgram->Base);
}
}
- if (MESA_VERBOSE & VERBOSE_GLSL_DUMP) {
- printf("Varying vars:\n");
+ if (ctx->Shader.Flags & GLSL_DUMP) {
+ _mesa_printf("Varying vars:\n");
_mesa_print_parameter_list(shProg->Varying);
+ if (shProg->InfoLog) {
+ _mesa_printf("Info Log: %s\n", shProg->InfoLog);
+ }
}
shProg->LinkStatus = (shProg->VertexProgram || shProg->FragmentProgram);
diff --git a/src/mesa/shader/slang/slang_log.c b/src/mesa/shader/slang/slang_log.c
index d5576d7ee2d..d7d2b4fbfd0 100644
--- a/src/mesa/shader/slang/slang_log.c
+++ b/src/mesa/shader/slang/slang_log.c
@@ -77,10 +77,6 @@ slang_info_log_message(slang_info_log * log, const char *prefix,
slang_string_concat(log->text, msg);
slang_string_concat(log->text, "\n");
- if (MESA_VERBOSE & VERBOSE_GLSL) {
- _mesa_printf("Mesa: GLSL %s", log->text);
- }
-
return 1;
}