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authorEric Anholt <[email protected]>2014-09-23 17:25:43 -0700
committerEric Anholt <[email protected]>2014-09-24 00:25:07 -0700
commitbf4aecfb2acc8d0dc815105d2f36eccbc97c284b (patch)
treeb3b799eb7fb6ae095f476f1c042ee6032d95d087 /src
parent45b104e0a228595142ed4bc62bbc8948100b9325 (diff)
vc4: Drop maximum number of varyings down to 8.
There are only 32 bits in the flatshade flags (which are 1 bit per component), the simulator crashes when you use more than about this many varyings, and the original Broadcom code drop only exposed 8 as well. Fixes 26 piglit tests in the varying-packing group, and makes many others go from crash to fail (due to not checking their varying counts and treating link failures as failures). Regresses ARB_fp/minmax (due to 8 varyings instead of 10).
Diffstat (limited to 'src')
-rw-r--r--src/gallium/drivers/vc4/vc4_screen.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/gallium/drivers/vc4/vc4_screen.c b/src/gallium/drivers/vc4/vc4_screen.c
index 4a5ce4feee7..81a29a5ef2e 100644
--- a/src/gallium/drivers/vc4/vc4_screen.c
+++ b/src/gallium/drivers/vc4/vc4_screen.c
@@ -276,7 +276,10 @@ vc4_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
return 0;
case PIPE_SHADER_CAP_MAX_INPUTS:
- return 16;
+ if (shader == PIPE_SHADER_FRAGMENT)
+ return 8;
+ else
+ return 16;
case PIPE_SHADER_CAP_MAX_TEMPS:
return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: