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authorEric Anholt <[email protected]>2012-01-20 13:19:10 -0800
committerEric Anholt <[email protected]>2012-01-24 16:20:21 -0800
commitf6e82cd2a18b0edebe3e4102fc93b552e708935a (patch)
treeb876e6c70e1ddb8a8faa9e821d367727d64094ac /src
parent04b4880d7c9a5882100ca6a19d42a8c012b174f6 (diff)
i965/gen6+: Work around GPU hangs with logic ops on integer textures.
This doesn't result in correct rendering -- GL requires that logic ops work, while the hardware specs say it doesn't do them. I'm not sure how we would want to handle this. NOTE: This is a candidate for the 8.0 branch.
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i965/gen6_cc.c9
1 files changed, 7 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/gen6_cc.c b/src/mesa/drivers/dri/i965/gen6_cc.c
index dada09ca7dd..8a805fa6d77 100644
--- a/src/mesa/drivers/dri/i965/gen6_cc.c
+++ b/src/mesa/drivers/dri/i965/gen6_cc.c
@@ -79,9 +79,14 @@ gen6_upload_blend_state(struct brw_context *brw)
/* _NEW_COLOR */
if (ctx->Color.ColorLogicOpEnabled) {
/* Floating point RTs should have no effect from LogicOp,
- * except for disabling of blending
+ * except for disabling of blending.
+ *
+ * From the Sandy Bridge PRM, Vol 2 Par 1, Section 8.1.11, "Logic Ops",
+ *
+ * "Logic Ops are only supported on *_UNORM surfaces (excluding
+ * _SRGB variants), otherwise Logic Ops must be DISABLED."
*/
- if (rb_type != GL_FLOAT) {
+ if (rb_type == GL_UNSIGNED_NORMALIZED) {
blend[b].blend1.logic_op_enable = 1;
blend[b].blend1.logic_op_func =
intel_translate_logic_op(ctx->Color.LogicOp);