diff options
author | Anuj Phogat <[email protected]> | 2014-03-20 12:16:40 -0700 |
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committer | Anuj Phogat <[email protected]> | 2014-05-01 10:58:40 -0700 |
commit | ef924f0de93accff2ea12dbd90cc3c1df794c8f5 (patch) | |
tree | e4876a666fff7d10a940f3404109f2aa1c06812a /src | |
parent | 1a8f9ba9b3aa8bed2047ff7c0b5816edb9c9cb62 (diff) |
mesa: Remove redundant if checks in _mesa_texstore_xx_xx() functions
This patch contains non-functional changes. Assertion checks made
earlier in the functions make the if checks redundant. So, remove
the if checks and unindent the code in if block.
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/main/texstore.c | 169 |
1 files changed, 80 insertions, 89 deletions
diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index f6268600ceb..436e5a8398d 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -2482,68 +2482,63 @@ _mesa_texstore_z24_s8(TEXSTORE_PARAMS) srcType == GL_UNSIGNED_INT_24_8_EXT || srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); - if (srcFormat == GL_DEPTH_COMPONENT || - srcFormat == GL_STENCIL_INDEX || - srcFormat == GL_DEPTH_STENCIL) { - GLuint *depth = malloc(srcWidth * sizeof(GLuint)); - GLubyte *stencil = malloc(srcWidth * sizeof(GLubyte)); + GLuint *depth = malloc(srcWidth * sizeof(GLuint)); + GLubyte *stencil = malloc(srcWidth * sizeof(GLubyte)); - if (!depth || !stencil) { - free(depth); - free(stencil); - return GL_FALSE; - } + if (!depth || !stencil) { + free(depth); + free(stencil); + return GL_FALSE; + } - /* In case we only upload depth we need to preserve the stencil */ - for (img = 0; img < srcDepth; img++) { - GLuint *dstRow = (GLuint *) dstSlices[img]; - const GLubyte *src - = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, - srcWidth, srcHeight, - srcFormat, srcType, - img, 0, 0); - for (row = 0; row < srcHeight; row++) { - GLint i; - GLboolean keepdepth = GL_FALSE, keepstencil = GL_FALSE; + /* In case we only upload depth we need to preserve the stencil */ + for (img = 0; img < srcDepth; img++) { + GLuint *dstRow = (GLuint *) dstSlices[img]; + const GLubyte *src + = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, + srcWidth, srcHeight, + srcFormat, srcType, + img, 0, 0); + for (row = 0; row < srcHeight; row++) { + GLint i; + GLboolean keepdepth = GL_FALSE, keepstencil = GL_FALSE; - if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */ - keepstencil = GL_TRUE; - } - else if (srcFormat == GL_STENCIL_INDEX) { /* preserve depth */ - keepdepth = GL_TRUE; - } + if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */ + keepstencil = GL_TRUE; + } + else if (srcFormat == GL_STENCIL_INDEX) { /* preserve depth */ + keepdepth = GL_TRUE; + } - if (keepdepth == GL_FALSE) - /* the 24 depth bits will be in the low position: */ - _mesa_unpack_depth_span(ctx, srcWidth, - GL_UNSIGNED_INT, /* dst type */ - keepstencil ? depth : dstRow, /* dst addr */ - depthScale, - srcType, src, srcPacking); - - if (keepstencil == GL_FALSE) - /* get the 8-bit stencil values */ - _mesa_unpack_stencil_span(ctx, srcWidth, - GL_UNSIGNED_BYTE, /* dst type */ - stencil, /* dst addr */ - srcType, src, srcPacking, - ctx->_ImageTransferState); - - for (i = 0; i < srcWidth; i++) { - if (keepstencil) - dstRow[i] = depth[i] << 8 | (dstRow[i] & 0x000000FF); - else - dstRow[i] = (dstRow[i] & 0xFFFFFF00) | (stencil[i] & 0xFF); - } + if (keepdepth == GL_FALSE) + /* the 24 depth bits will be in the low position: */ + _mesa_unpack_depth_span(ctx, srcWidth, + GL_UNSIGNED_INT, /* dst type */ + keepstencil ? depth : dstRow, /* dst addr */ + depthScale, + srcType, src, srcPacking); - src += srcRowStride; - dstRow += dstRowStride / sizeof(GLuint); + if (keepstencil == GL_FALSE) + /* get the 8-bit stencil values */ + _mesa_unpack_stencil_span(ctx, srcWidth, + GL_UNSIGNED_BYTE, /* dst type */ + stencil, /* dst addr */ + srcType, src, srcPacking, + ctx->_ImageTransferState); + + for (i = 0; i < srcWidth; i++) { + if (keepstencil) + dstRow[i] = depth[i] << 8 | (dstRow[i] & 0x000000FF); + else + dstRow[i] = (dstRow[i] & 0xFFFFFF00) | (stencil[i] & 0xFF); } + src += srcRowStride; + dstRow += dstRowStride / sizeof(GLuint); } - - free(depth); - free(stencil); } + + free(depth); + free(stencil); return GL_TRUE; } @@ -3429,43 +3424,39 @@ _mesa_texstore_z32f_x24s8(TEXSTORE_PARAMS) srcType == GL_UNSIGNED_INT_24_8 || srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); - if (srcFormat == GL_DEPTH_COMPONENT || - srcFormat == GL_STENCIL_INDEX || - srcFormat == GL_DEPTH_STENCIL) { - GLint img, row; - const GLint srcRowStride - = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType) - / sizeof(uint64_t); + GLint img, row; + const GLint srcRowStride + = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType) + / sizeof(uint64_t); - /* In case we only upload depth we need to preserve the stencil */ - for (img = 0; img < srcDepth; img++) { - uint64_t *dstRow = (uint64_t *) dstSlices[img]; - const uint64_t *src - = (const uint64_t *) _mesa_image_address(dims, srcPacking, srcAddr, - srcWidth, srcHeight, - srcFormat, srcType, - img, 0, 0); - for (row = 0; row < srcHeight; row++) { - /* The unpack functions with: - * dstType = GL_FLOAT_32_UNSIGNED_INT_24_8_REV - * only write their own dword, so the other dword (stencil - * or depth) is preserved. */ - if (srcFormat != GL_STENCIL_INDEX) - _mesa_unpack_depth_span(ctx, srcWidth, - GL_FLOAT_32_UNSIGNED_INT_24_8_REV, /* dst type */ - dstRow, /* dst addr */ - ~0U, srcType, src, srcPacking); - - if (srcFormat != GL_DEPTH_COMPONENT) - _mesa_unpack_stencil_span(ctx, srcWidth, - GL_FLOAT_32_UNSIGNED_INT_24_8_REV, /* dst type */ - dstRow, /* dst addr */ - srcType, src, srcPacking, - ctx->_ImageTransferState); + /* In case we only upload depth we need to preserve the stencil */ + for (img = 0; img < srcDepth; img++) { + uint64_t *dstRow = (uint64_t *) dstSlices[img]; + const uint64_t *src + = (const uint64_t *) _mesa_image_address(dims, srcPacking, srcAddr, + srcWidth, srcHeight, + srcFormat, srcType, + img, 0, 0); + for (row = 0; row < srcHeight; row++) { + /* The unpack functions with: + * dstType = GL_FLOAT_32_UNSIGNED_INT_24_8_REV + * only write their own dword, so the other dword (stencil + * or depth) is preserved. */ + if (srcFormat != GL_STENCIL_INDEX) + _mesa_unpack_depth_span(ctx, srcWidth, + GL_FLOAT_32_UNSIGNED_INT_24_8_REV, /* dst type */ + dstRow, /* dst addr */ + ~0U, srcType, src, srcPacking); - src += srcRowStride; - dstRow += dstRowStride / sizeof(uint64_t); - } + if (srcFormat != GL_DEPTH_COMPONENT) + _mesa_unpack_stencil_span(ctx, srcWidth, + GL_FLOAT_32_UNSIGNED_INT_24_8_REV, /* dst type */ + dstRow, /* dst addr */ + srcType, src, srcPacking, + ctx->_ImageTransferState); + + src += srcRowStride; + dstRow += dstRowStride / sizeof(uint64_t); } } return GL_TRUE; |