diff options
author | Ben Skeggs <[email protected]> | 2005-03-16 00:54:09 +0000 |
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committer | Ben Skeggs <[email protected]> | 2005-03-16 00:54:09 +0000 |
commit | dd9da8cdb58873daf51dd60839aa2b514a737c47 (patch) | |
tree | 83a5e95b564feb705df2958c3ace584fb0d079e3 /src | |
parent | fbe5296d1463e1052590b744f3d62ebb9e5d5dd4 (diff) |
Fixed some strangeness when mixing textured/flat primitives. Skipping texture units should render correctly also. Aapo, I dont think I broke glxgears again on you...
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/r300/r300_state.c | 29 |
1 files changed, 20 insertions, 9 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c index 3941147b455..73005eb82de 100644 --- a/src/mesa/drivers/dri/r300/r300_state.c +++ b/src/mesa/drivers/dri/r300/r300_state.c @@ -1411,6 +1411,7 @@ void r300_setup_rs_unit(GLcontext *ctx) { r300ContextPtr r300 = R300_CONTEXT(ctx); int i, cur_reg; + /* I'm still unsure if these are needed */ GLuint interp_magic[8] = { 0x00, 0x40, @@ -1430,6 +1431,8 @@ void r300_setup_rs_unit(GLcontext *ctx) #if 1 cur_reg = 0; + r300->hw.rr.cmd[R300_RR_ROUTE_0] = 0; + for (i=0;i<ctx->Const.MaxTextureUnits;i++) { r300->hw.ri.cmd[R300_RI_INTERP_0+i] = 0 | R300_RS_INTERP_USED @@ -1438,6 +1441,7 @@ void r300_setup_rs_unit(GLcontext *ctx) // fprintf(stderr, "RS_INTERP[%d] = 0x%x\n", i, r300->hw.ri.cmd[R300_RI_INTERP_0+i]); if (r300->state.render_inputs & (_TNL_BIT_TEX0<<i)) { + assert(r300->state.texture.tc_count != 0); r300->hw.rr.cmd[R300_RR_ROUTE_0 + cur_reg] = 0 | R300_RS_ROUTE_ENABLE | i /* source INTERP */ @@ -1450,20 +1454,25 @@ void r300_setup_rs_unit(GLcontext *ctx) r300->hw.rr.cmd[R300_RR_ROUTE_0] |= 0 | R300_RS_ROUTE_0_COLOR | (cur_reg << R300_RS_ROUTE_0_COLOR_DEST_SHIFT); - r300->hw.rr.cmd[R300_RR_CMD_0] = cmducs(R300_RS_ROUTE_0, cur_reg); -// fprintf(stderr, "ADJ_RR0 = 0x%x\n", r300->hw.rr.cmd[R300_RR_ROUTE_0]); -// fprintf(stderr, "rendering with %d texture co-ordinate sets\n", cur_reg); +// fprintf(stderr, "ADJ_RR0 = 0x%x\n", r300->hw.rr.cmd[R300_RR_ROUTE_0]); r300->hw.rc.cmd[1] = 0 | (cur_reg /* count */ << R300_RS_CNTL_TC_CNT_SHIFT) | R300_RS_CNTL_0_UNKNOWN_7 | R300_RS_CNTL_0_UNKNOWN_18; + + if (r300->state.texture.tc_count > 0) { + r300->hw.rr.cmd[R300_RR_CMD_0] = cmducs(R300_RS_ROUTE_0, cur_reg); + r300->hw.rc.cmd[2] = 0xC0 | (cur_reg-1); /* index of highest */ + } else { + r300->hw.rr.cmd[R300_RR_CMD_0] = cmducs(R300_RS_ROUTE_0, 1); + r300->hw.rc.cmd[2] = 0x0; + } + + +// fprintf(stderr, "rendering with %d texture co-ordinate sets\n", cur_reg); - if(cur_reg == 0) - r300->hw.rc.cmd[2] = 0x0; - else - r300->hw.rc.cmd[2] = 0xC0 | (cur_reg-1); /* index of highest */ #else for(i = 1; i <= 8; ++i) r300->hw.ri.cmd[i] = 0x00d10000; @@ -1562,6 +1571,7 @@ void r300SetupVertexProgram(r300ContextPtr rmesa); void r300GenerateSimpleVertexShader(r300ContextPtr r300) { int i; + GLuint o_reg = 0; /* Allocate parameters */ r300->state.vap_param.transform_offset=0x0; /* transform matrix */ @@ -1629,13 +1639,14 @@ void r300GenerateSimpleVertexShader(r300ContextPtr r300) VSF_ATTR_X(0), VSF_TMP(0) ) - + o_reg += 2; + /* Pass through texture coordinates, if any */ for(i=0;i < r300->radeon.glCtx->Const.MaxTextureUnits;i++) if(r300->state.render_inputs & (_TNL_BIT_TEX0<<i)){ // fprintf(stderr, "i_tex[%d]=%d\n", i, r300->state.vap_reg.i_tex[i]); WRITE_OP( - EASY_VSF_OP(MUL, 2+i, ALL, RESULT), + EASY_VSF_OP(MUL, o_reg++ /* 2+i */, ALL, RESULT), VSF_REG(r300->state.vap_reg.i_tex[i]), VSF_ATTR_UNITY(r300->state.vap_reg.i_tex[i]), VSF_UNITY(r300->state.vap_reg.i_tex[i]) |