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authorJerome Glisse <[email protected]>2010-12-05 19:24:03 -0500
committerJerome Glisse <[email protected]>2010-12-06 15:50:50 -0500
commitafc56b1861c1dae4137493af4c0e6dacc6ee41f9 (patch)
tree78fa76b483f07d5aecc11be145703533e9e2ecc5 /src
parentfa86fc564aea4e40c89f6fc889e6a5bf817634b3 (diff)
r600g: avoid useless shader rebuild at draw call
Avoid rebuilding constant shader state at each draw call, factor out spi update that might change at each draw call. Best would be to update spi only when revealent states change (likely only flat shading & sprite point). Signed-off-by: Jerome Glisse <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/gallium/drivers/r600/evergreen_state.c55
-rw-r--r--src/gallium/drivers/r600/r600_pipe.c4
-rw-r--r--src/gallium/drivers/r600/r600_shader.c36
-rw-r--r--src/gallium/drivers/r600/r600_shader.h1
-rw-r--r--src/gallium/drivers/r600/r600_state.c50
-rw-r--r--src/gallium/drivers/r600/r600_state_common.c6
-rw-r--r--src/gallium/drivers/r600/r600_translate.c3
7 files changed, 108 insertions, 47 deletions
diff --git a/src/gallium/drivers/r600/evergreen_state.c b/src/gallium/drivers/r600/evergreen_state.c
index b313d525012..feb30f3f25d 100644
--- a/src/gallium/drivers/r600/evergreen_state.c
+++ b/src/gallium/drivers/r600/evergreen_state.c
@@ -1239,6 +1239,7 @@ void evergreen_polygon_offset_update(struct r600_pipe_context *rctx)
default:
return;
}
+ /* FIXME some of those reg can be computed with cso */
offset_db_fmt_cntl |= S_028B78_POLY_OFFSET_NEG_NUM_DB_BITS(depth);
r600_pipe_state_add_reg(&state,
R_028B80_PA_SU_POLY_OFFSET_FRONT_SCALE,
@@ -1259,6 +1260,30 @@ void evergreen_polygon_offset_update(struct r600_pipe_context *rctx)
}
}
+static void evergreen_spi_update(struct r600_pipe_context *rctx)
+{
+ struct r600_pipe_shader *shader = rctx->ps_shader;
+ struct r600_pipe_state rstate;
+ struct r600_shader *rshader = &shader->shader;
+ unsigned i, tmp;
+
+ rstate.nregs = 0;
+ for (i = 0; i < rshader->ninput; i++) {
+ tmp = S_028644_SEMANTIC(r600_find_vs_semantic_index(&rctx->vs_shader->shader, rshader, i));
+ if (rshader->input[i].name == TGSI_SEMANTIC_COLOR ||
+ rshader->input[i].name == TGSI_SEMANTIC_BCOLOR ||
+ rshader->input[i].name == TGSI_SEMANTIC_POSITION) {
+ tmp |= S_028644_FLAT_SHADE(rctx->flatshade);
+ }
+ if (rshader->input[i].name == TGSI_SEMANTIC_GENERIC &&
+ rctx->sprite_coord_enable & (1 << rshader->input[i].sid)) {
+ tmp |= S_028644_PT_SPRITE_TEX(1);
+ }
+ r600_pipe_state_add_reg(&rstate, R_028644_SPI_PS_INPUT_CNTL_0 + i * 4, tmp, 0xFFFFFFFF, NULL);
+ }
+ r600_context_pipe_state_set(&rctx->ctx, &rstate);
+}
+
void evergreen_vertex_buffer_update(struct r600_pipe_context *rctx)
{
struct r600_pipe_state *rstate;
@@ -1417,12 +1442,30 @@ void evergreen_draw(struct pipe_context *ctx, const struct pipe_draw_info *info)
}
if (r600_conv_pipe_prim(draw.mode, &prim))
return;
+ if (unlikely(rctx->ps_shader == NULL)) {
+ R600_ERR("missing vertex shader\n");
+ return;
+ }
+ if (unlikely(rctx->vs_shader == NULL)) {
+ R600_ERR("missing vertex shader\n");
+ return;
+ }
+ /* there should be enough input */
+ if (rctx->vertex_elements->count < rctx->vs_shader->shader.bc.nresource) {
+ R600_ERR("%d resources provided, expecting %d\n",
+ rctx->vertex_elements->count, rctx->vs_shader->shader.bc.nresource);
+ return;
+ }
+#if 0
/* rebuild vertex shader if input format changed */
if (r600_pipe_shader_update(&rctx->context, rctx->vs_shader))
return;
if (r600_pipe_shader_update(&rctx->context, rctx->ps_shader))
return;
+#endif
+
+ evergreen_spi_update(rctx);
#if 0
for (i = 0 ; i < rctx->vertex_elements->count; i++) {
@@ -1506,11 +1549,9 @@ void evergreen_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader
boolean have_linear = FALSE, have_centroid = FALSE, have_perspective = FALSE;
unsigned spi_baryc_cntl;
- /* clear previous register */
rstate->nregs = 0;
for (i = 0; i < rshader->ninput; i++) {
- tmp = S_028644_SEMANTIC(r600_find_vs_semantic_index(&rctx->vs_shader->shader, rshader, i));
/* evergreen NUM_INTERP only contains values interpolated into the LDS,
POSITION goes via GPRs from the SC so isn't counted */
if (rshader->input[i].name == TGSI_SEMANTIC_POSITION)
@@ -1528,16 +1569,6 @@ void evergreen_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader
if (rshader->input[i].centroid)
have_centroid = TRUE;
}
- if (rshader->input[i].name == TGSI_SEMANTIC_COLOR ||
- rshader->input[i].name == TGSI_SEMANTIC_BCOLOR ||
- rshader->input[i].name == TGSI_SEMANTIC_POSITION) {
- tmp |= S_028644_FLAT_SHADE(rshader->flat_shade);
- }
- if (rshader->input[i].name == TGSI_SEMANTIC_GENERIC &&
- rctx->sprite_coord_enable & (1 << rshader->input[i].sid)) {
- tmp |= S_028644_PT_SPRITE_TEX(1);
- }
- r600_pipe_state_add_reg(rstate, R_028644_SPI_PS_INPUT_CNTL_0 + i * 4, tmp, 0xFFFFFFFF, NULL);
}
for (i = 0; i < rshader->noutput; i++) {
if (rshader->output[i].name == TGSI_SEMANTIC_POSITION)
diff --git a/src/gallium/drivers/r600/r600_pipe.c b/src/gallium/drivers/r600/r600_pipe.c
index ea57fba8e47..6842571044d 100644
--- a/src/gallium/drivers/r600/r600_pipe.c
+++ b/src/gallium/drivers/r600/r600_pipe.c
@@ -79,6 +79,8 @@ static void r600_destroy_context(struct pipe_context *context)
rctx->context.delete_depth_stencil_alpha_state(&rctx->context, rctx->custom_dsa_flush);
+ r600_end_vertex_translate(rctx);
+
r600_context_fini(&rctx->ctx);
util_blitter_destroy(rctx->blitter);
@@ -90,8 +92,6 @@ static void r600_destroy_context(struct pipe_context *context)
u_upload_destroy(rctx->upload_vb);
u_upload_destroy(rctx->upload_ib);
- r600_end_vertex_translate(rctx);
-
if (rctx->tran.translate_cache)
translate_cache_destroy(rctx->tran.translate_cache);
diff --git a/src/gallium/drivers/r600/r600_shader.c b/src/gallium/drivers/r600/r600_shader.c
index e40cd1dbcf1..ab401e0f69b 100644
--- a/src/gallium/drivers/r600/r600_shader.c
+++ b/src/gallium/drivers/r600/r600_shader.c
@@ -44,6 +44,9 @@ static void r600_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shade
rstate->nregs = 0;
/* so far never got proper semantic id from tgsi */
+ /* FIXME better to move this in config things so they get emited
+ * only one time per cs
+ */
for (i = 0; i < 10; i++) {
spi_vs_out_id[i] = 0;
}
@@ -112,31 +115,15 @@ static void r600_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shade
unsigned i, tmp, exports_ps, num_cout, spi_ps_in_control_0, spi_input_z, spi_ps_in_control_1;
int pos_index = -1, face_index = -1;
- /* clear previous register */
rstate->nregs = 0;
for (i = 0; i < rshader->ninput; i++) {
- tmp = S_028644_SEMANTIC(r600_find_vs_semantic_index(&rctx->vs_shader->shader, rshader, i));
- if (rshader->input[i].centroid)
- tmp |= S_028644_SEL_CENTROID(1);
- if (rshader->input[i].interpolate == TGSI_INTERPOLATE_LINEAR)
- tmp |= S_028644_SEL_LINEAR(1);
-
if (rshader->input[i].name == TGSI_SEMANTIC_POSITION)
pos_index = i;
- if (rshader->input[i].name == TGSI_SEMANTIC_COLOR ||
- rshader->input[i].name == TGSI_SEMANTIC_BCOLOR ||
- rshader->input[i].name == TGSI_SEMANTIC_POSITION) {
- tmp |= S_028644_FLAT_SHADE(rshader->flat_shade);
- }
if (rshader->input[i].name == TGSI_SEMANTIC_FACE)
face_index = i;
- if (rshader->input[i].name == TGSI_SEMANTIC_GENERIC &&
- rctx->sprite_coord_enable & (1 << rshader->input[i].sid)) {
- tmp |= S_028644_PT_SPRITE_TEX(1);
- }
- r600_pipe_state_add_reg(rstate, R_028644_SPI_PS_INPUT_CNTL_0 + i * 4, tmp, 0xFFFFFFFF, NULL);
}
+
for (i = 0; i < rshader->noutput; i++) {
if (rshader->output[i].name == TGSI_SEMANTIC_POSITION)
r600_pipe_state_add_reg(rstate,
@@ -238,7 +225,6 @@ static int r600_pipe_shader(struct pipe_context *ctx, struct r600_pipe_shader *s
r600_bo_unmap(rctx->radeon, shader->bo);
}
/* build state */
- rshader->flat_shade = rctx->flatshade;
switch (rshader->processor_type) {
case TGSI_PROCESSOR_VERTEX:
if (rshader->family >= CHIP_CEDAR) {
@@ -257,7 +243,6 @@ static int r600_pipe_shader(struct pipe_context *ctx, struct r600_pipe_shader *s
default:
return -EINVAL;
}
- r600_context_pipe_state_set(&rctx->ctx, &shader->rstate);
return 0;
}
@@ -317,17 +302,6 @@ int r600_pipe_shader_update(struct pipe_context *ctx, struct r600_pipe_shader *s
struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
int r;
- if (shader == NULL)
- return -EINVAL;
- /* there should be enough input */
- if (rctx->vertex_elements->count < shader->shader.bc.nresource) {
- R600_ERR("%d resources provided, expecting %d\n",
- rctx->vertex_elements->count, shader->shader.bc.nresource);
- return -EINVAL;
- }
- r = r600_shader_update(ctx, shader);
- if (r)
- return r;
return r600_pipe_shader(ctx, shader);
}
@@ -359,7 +333,7 @@ int r600_pipe_shader_create(struct pipe_context *ctx, struct r600_pipe_shader *s
}
//r600_bc_dump(&shader->shader.bc);
//fprintf(stderr, "______________________________________________________________\n");
- return 0;
+ return r600_pipe_shader(ctx, shader);
}
void
diff --git a/src/gallium/drivers/r600/r600_shader.h b/src/gallium/drivers/r600/r600_shader.h
index cd108da4915..e8742b59a44 100644
--- a/src/gallium/drivers/r600/r600_shader.h
+++ b/src/gallium/drivers/r600/r600_shader.h
@@ -38,7 +38,6 @@ struct r600_shader_io {
struct r600_shader {
unsigned processor_type;
struct r600_bc bc;
- boolean flat_shade;
unsigned ninput;
unsigned noutput;
unsigned nlds;
diff --git a/src/gallium/drivers/r600/r600_state.c b/src/gallium/drivers/r600/r600_state.c
index 9b70942eebf..2ba15b818aa 100644
--- a/src/gallium/drivers/r600/r600_state.c
+++ b/src/gallium/drivers/r600/r600_state.c
@@ -74,6 +74,7 @@ void r600_polygon_offset_update(struct r600_pipe_context *rctx)
default:
return;
}
+ /* FIXME some of those reg can be computed with cso */
offset_db_fmt_cntl |= S_028DF8_POLY_OFFSET_NEG_NUM_DB_BITS(depth);
r600_pipe_state_add_reg(&state,
R_028E00_PA_SU_POLY_OFFSET_FRONT_SCALE,
@@ -94,6 +95,36 @@ void r600_polygon_offset_update(struct r600_pipe_context *rctx)
}
}
+/* FIXME optimize away spi update when it's not needed */
+static void r600_spi_update(struct r600_pipe_context *rctx)
+{
+ struct r600_pipe_shader *shader = rctx->ps_shader;
+ struct r600_pipe_state rstate;
+ struct r600_shader *rshader = &shader->shader;
+ unsigned i, tmp;
+
+ rstate.nregs = 0;
+ for (i = 0; i < rshader->ninput; i++) {
+ tmp = S_028644_SEMANTIC(r600_find_vs_semantic_index(&rctx->vs_shader->shader, rshader, i));
+ if (rshader->input[i].centroid)
+ tmp |= S_028644_SEL_CENTROID(1);
+ if (rshader->input[i].interpolate == TGSI_INTERPOLATE_LINEAR)
+ tmp |= S_028644_SEL_LINEAR(1);
+
+ if (rshader->input[i].name == TGSI_SEMANTIC_COLOR ||
+ rshader->input[i].name == TGSI_SEMANTIC_BCOLOR ||
+ rshader->input[i].name == TGSI_SEMANTIC_POSITION) {
+ tmp |= S_028644_FLAT_SHADE(rctx->flatshade);
+ }
+ if (rshader->input[i].name == TGSI_SEMANTIC_GENERIC &&
+ rctx->sprite_coord_enable & (1 << rshader->input[i].sid)) {
+ tmp |= S_028644_PT_SPRITE_TEX(1);
+ }
+ r600_pipe_state_add_reg(&rstate, R_028644_SPI_PS_INPUT_CNTL_0 + i * 4, tmp, 0xFFFFFFFF, NULL);
+ }
+ r600_context_pipe_state_set(&rctx->ctx, &rstate);
+}
+
void r600_vertex_buffer_update(struct r600_pipe_context *rctx)
{
struct r600_pipe_state *rstate;
@@ -202,13 +233,30 @@ static void r600_draw_common(struct r600_drawl *draw)
}
if (r600_conv_pipe_prim(draw->mode, &prim))
return;
+ if (unlikely(rctx->ps_shader == NULL)) {
+ R600_ERR("missing vertex shader\n");
+ return;
+ }
+ if (unlikely(rctx->vs_shader == NULL)) {
+ R600_ERR("missing vertex shader\n");
+ return;
+ }
+ /* there should be enough input */
+ if (rctx->vertex_elements->count < rctx->vs_shader->shader.bc.nresource) {
+ R600_ERR("%d resources provided, expecting %d\n",
+ rctx->vertex_elements->count, rctx->vs_shader->shader.bc.nresource);
+ return;
+ }
-
+#if 0
/* rebuild vertex shader if input format changed */
if (r600_pipe_shader_update(&rctx->context, rctx->vs_shader))
return;
if (r600_pipe_shader_update(&rctx->context, rctx->ps_shader))
return;
+#endif
+
+ r600_spi_update(rctx);
#if 0
for (i = 0 ; i < rctx->vertex_elements->count; i++) {
diff --git a/src/gallium/drivers/r600/r600_state_common.c b/src/gallium/drivers/r600/r600_state_common.c
index 889432732cf..c647e77b373 100644
--- a/src/gallium/drivers/r600/r600_state_common.c
+++ b/src/gallium/drivers/r600/r600_state_common.c
@@ -269,6 +269,9 @@ void r600_bind_ps_shader(struct pipe_context *ctx, void *state)
/* TODO delete old shader */
rctx->ps_shader = (struct r600_pipe_shader *)state;
+ if (state) {
+ r600_context_pipe_state_set(&rctx->ctx, &rctx->ps_shader->rstate);
+ }
}
void r600_bind_vs_shader(struct pipe_context *ctx, void *state)
@@ -277,6 +280,9 @@ void r600_bind_vs_shader(struct pipe_context *ctx, void *state)
/* TODO delete old shader */
rctx->vs_shader = (struct r600_pipe_shader *)state;
+ if (state) {
+ r600_context_pipe_state_set(&rctx->ctx, &rctx->vs_shader->rstate);
+ }
}
void r600_delete_ps_shader(struct pipe_context *ctx, void *state)
diff --git a/src/gallium/drivers/r600/r600_translate.c b/src/gallium/drivers/r600/r600_translate.c
index d927f53398d..1c227d32151 100644
--- a/src/gallium/drivers/r600/r600_translate.c
+++ b/src/gallium/drivers/r600/r600_translate.c
@@ -169,6 +169,9 @@ void r600_end_vertex_translate(struct r600_pipe_context *rctx)
{
struct pipe_context *pipe = &rctx->context;
+ if (rctx->tran.new_velems == NULL) {
+ return;
+ }
/* Restore vertex elements. */
if (rctx->vertex_elements == rctx->tran.new_velems) {
pipe->bind_vertex_elements_state(pipe, NULL);