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authorKenneth Graunke <[email protected]>2011-11-09 21:57:12 -0800
committerKenneth Graunke <[email protected]>2011-11-10 22:51:19 -0800
commit83d0514f1fc5f747a4bf4c900338a47a17f86e4a (patch)
treecf23b6acdf0295c2446824d3bec58a02538adf7e /src
parent6a77f36ad9570c73b9a2a00302289832267eea99 (diff)
glsl: Remove textureGradOffset built-ins taking samplerCube parameters.
These simply don't exist in the 1.30 specification---none of the Offset variants allow samplerCube. This must have been a cut and paste error from textureGrad, which /does/ allow cubemaps. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Paul Berry <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/glsl/builtins/profiles/130.frag4
-rw-r--r--src/glsl/builtins/profiles/130.vert4
-rwxr-xr-xsrc/glsl/builtins/tools/texture_builtins.py1
3 files changed, 0 insertions, 9 deletions
diff --git a/src/glsl/builtins/profiles/130.frag b/src/glsl/builtins/profiles/130.frag
index 91913ea9e0d..bc0fededaa9 100644
--- a/src/glsl/builtins/profiles/130.frag
+++ b/src/glsl/builtins/profiles/130.frag
@@ -884,10 +884,6 @@ uvec4 textureGradOffset(usampler2D s, vec2 P, vec2 dx, vec2 dy, ivec2 offset);
ivec4 textureGradOffset(isampler3D s, vec3 P, vec3 dx, vec3 dy, ivec3 offset);
uvec4 textureGradOffset(usampler3D s, vec3 P, vec3 dx, vec3 dy, ivec3 offset);
- vec4 textureGradOffset( samplerCube s, vec3 P, vec3 dx, vec3 dy, ivec3 offset);
-ivec4 textureGradOffset(isamplerCube s, vec3 P, vec3 dx, vec3 dy, ivec3 offset);
-uvec4 textureGradOffset(usamplerCube s, vec3 P, vec3 dx, vec3 dy, ivec3 offset);
-
float textureGradOffset(sampler1DShadow s, vec3 P, float dx, float dy, int off);
float textureGradOffset(sampler2DShadow s, vec3 P, vec2 dx, vec2 dy, ivec2 off);
diff --git a/src/glsl/builtins/profiles/130.vert b/src/glsl/builtins/profiles/130.vert
index df629a6ffd6..35585d5f950 100644
--- a/src/glsl/builtins/profiles/130.vert
+++ b/src/glsl/builtins/profiles/130.vert
@@ -785,10 +785,6 @@ uvec4 textureGradOffset(usampler2D s, vec2 P, vec2 dx, vec2 dy, ivec2 offset);
ivec4 textureGradOffset(isampler3D s, vec3 P, vec3 dx, vec3 dy, ivec3 offset);
uvec4 textureGradOffset(usampler3D s, vec3 P, vec3 dx, vec3 dy, ivec3 offset);
- vec4 textureGradOffset( samplerCube s, vec3 P, vec3 dx, vec3 dy, ivec3 offset);
-ivec4 textureGradOffset(isamplerCube s, vec3 P, vec3 dx, vec3 dy, ivec3 offset);
-uvec4 textureGradOffset(usamplerCube s, vec3 P, vec3 dx, vec3 dy, ivec3 offset);
-
float textureGradOffset(sampler1DShadow s, vec3 P, float dx, float dy, int off);
float textureGradOffset(sampler2DShadow s, vec3 P, vec2 dx, vec2 dy, ivec2 off);
diff --git a/src/glsl/builtins/tools/texture_builtins.py b/src/glsl/builtins/tools/texture_builtins.py
index 62bad70ca26..586e20618df 100755
--- a/src/glsl/builtins/tools/texture_builtins.py
+++ b/src/glsl/builtins/tools/texture_builtins.py
@@ -313,7 +313,6 @@ def generate_texture_functions(fs):
generate_fiu_sigs("txd", "1D", Offset)
generate_fiu_sigs("txd", "2D", Offset)
generate_fiu_sigs("txd", "3D", Offset)
- generate_fiu_sigs("txd", "Cube", Offset)
generate_fiu_sigs("txd", "1DArray", Offset)
generate_fiu_sigs("txd", "2DArray", Offset)
generate_sigs("", "txd", "1DShadow", Offset | Single, 1);