diff options
author | Ian Romanick <[email protected]> | 2013-07-27 12:27:45 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2013-08-06 12:20:08 -0700 |
commit | 70c9e07bd4ddc8d55694c1de0b39d1ea8f719951 (patch) | |
tree | 8b594a86e4255e6e5028491b0d034050dddb03e7 /src | |
parent | d383ff08436685729d0ffdba50fb4e4f4b0fc5e2 (diff) |
mesa: Validate the layer selection of an array texture too
Previously only the slice of a 3D texture was validated in the FBO
completeness check. This fixes the failure in the 'invalid layer of an
array texture' subtest of piglit's fbo-incomplete test.
v2: 1D_ARRAY textures have Depth == 1. Instead, compare against Height.
v3: Handle CUBE_MAP_ARRAY textures too. Noticed by Marek.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Cc: "9.1 9.2" [email protected]
(cherry picked from commit 25281fef0f480260c2e180e70af3eafdd5ecc9cd)
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/main/fbobject.c | 34 |
1 files changed, 30 insertions, 4 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 165a04319a4..8c096f574da 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -729,10 +729,36 @@ test_attachment_completeness(const struct gl_context *ctx, GLenum format, att->Complete = GL_FALSE; return; } - if (texObj->Target == GL_TEXTURE_3D && att->Zoffset >= texImage->Depth) { - att_incomplete("bad z offset"); - att->Complete = GL_FALSE; - return; + + switch (texObj->Target) { + case GL_TEXTURE_3D: + if (att->Zoffset >= texImage->Depth) { + att_incomplete("bad z offset"); + att->Complete = GL_FALSE; + return; + } + break; + case GL_TEXTURE_1D_ARRAY: + if (att->Zoffset >= texImage->Height) { + att_incomplete("bad 1D-array layer"); + att->Complete = GL_FALSE; + return; + } + break; + case GL_TEXTURE_2D_ARRAY: + if (att->Zoffset >= texImage->Depth) { + att_incomplete("bad 2D-array layer"); + att->Complete = GL_FALSE; + return; + } + break; + case GL_TEXTURE_CUBE_MAP_ARRAY: + if (att->Zoffset >= texImage->Depth) { + att_incomplete("bad cube-array layer"); + att->Complete = GL_FALSE; + return; + } + break; } baseFormat = _mesa_get_format_base_format(texImage->TexFormat); |