diff options
author | Kenneth Graunke <[email protected]> | 2019-01-23 02:44:28 -0800 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2019-02-05 13:58:46 -0800 |
commit | cf731564e6d335c987c47d41817b75df8a637dde (patch) | |
tree | a852effa03b36e20d8333cd9d810e96c516bd1e6 /src | |
parent | 15c69021176395a08febde51ce14a43a15fee07d (diff) |
st/nir: Call nir_lower_clip_cull_distance_arrays().
Today, st always sets LowerCombinedClipCullDistance, causing the GLSL IR
lowering to run, giving us vec4[2] arrays. I would like to disable this
and instead run the NIR lowering so that we get compact float[] arrays
instead.
Calling the new pass is a noop if the GLSL IR pass has already run, so
it's safe to call the pass unconditionally.
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/state_tracker/st_glsl_to_nir.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp index d87444aa70c..5fc87354624 100644 --- a/src/mesa/state_tracker/st_glsl_to_nir.cpp +++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp @@ -742,6 +742,7 @@ st_link_nir(struct gl_context *ctx, st->pipe->screen); NIR_PASS_V(nir, nir_lower_system_values); + NIR_PASS_V(nir, nir_lower_clip_cull_distance_arrays); nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir)); shader->Program->info = nir->info; |