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authorRoland Scheidegger <[email protected]>2006-09-07 13:34:29 +0000
committerRoland Scheidegger <[email protected]>2006-09-07 13:34:29 +0000
commitc5cb8e2c6f2ad089bc0b94eb89abb2f804dd6dfa (patch)
tree0cf289c0e8da233630ca4f78265ff1f07426a970 /src
parent28e7219b96e647ac59f6a28abf6d2aea3779dc47 (diff)
make really sure R200_VAP_PROG_VTX_SHADER_ENABLE is never set when we're already in a tcl fallback, otherwise the chip will instantly lock up when vertex progs are enabled the next time not in a tcl fallback (fixes for instance guaranteed lockup running any program which uses vertex progs with tcl_mode=0 and then later with tcl_mode=1).
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/r200/r200_tcl.c1
-rw-r--r--src/mesa/drivers/dri/r200/r200_vertprog.c2
2 files changed, 1 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/r200/r200_tcl.c b/src/mesa/drivers/dri/r200/r200_tcl.c
index 2530e1b1046..18b5458a97b 100644
--- a/src/mesa/drivers/dri/r200/r200_tcl.c
+++ b/src/mesa/drivers/dri/r200/r200_tcl.c
@@ -545,7 +545,6 @@ static void transition_to_swtnl( GLcontext *ctx )
* need to put the card into D3D mode to make it work:
*/
R200_STATECHANGE( rmesa, vap );
- /* not sure if it's strictly necessary to disable VAP_PROG_VTX_SHADER_ENABLE in addition to VAP_TCL_ENABLE) */
rmesa->hw.vap.cmd[VAP_SE_VAP_CNTL] &= ~(R200_VAP_TCL_ENABLE|R200_VAP_PROG_VTX_SHADER_ENABLE);
}
diff --git a/src/mesa/drivers/dri/r200/r200_vertprog.c b/src/mesa/drivers/dri/r200/r200_vertprog.c
index ab9a64ca0b0..1357d2e38ff 100644
--- a/src/mesa/drivers/dri/r200/r200_vertprog.c
+++ b/src/mesa/drivers/dri/r200/r200_vertprog.c
@@ -989,7 +989,7 @@ void r200SetupVertexProg( GLcontext *ctx ) {
fallback = !(vp->native && r200VertexProgUpdateParams(ctx, vp) &&
rmesa->r200Screen->drmSupportsVertexProgram);
TCL_FALLBACK(ctx, R200_TCL_FALLBACK_VERTEX_PROGRAM, fallback);
- if (fallback) return;
+ if (rmesa->TclFallback) return;
R200_STATECHANGE( rmesa, vap );
/* FIXME: fglrx sets R200_VAP_SINGLE_BUF_STATE_ENABLE too. Do we need it?