diff options
author | Jason Ekstrand <[email protected]> | 2017-05-15 13:27:16 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2017-05-26 07:58:01 -0700 |
commit | c19150af5cce3ce3a50b818e0869064a26a62f62 (patch) | |
tree | fd87e9224b67b9b73bc83af179d834b758664c10 /src | |
parent | 441cd7a81d6fb90dacf8ae441b438d9fe7db19eb (diff) |
i965: Use blorp_copy for doing r8 stencil updates on HSW
The blorp_copy entrypoint is designed for doing memcpy like operations
which is what we need to do here while blorp_blit is for handling format
conversion and scaling. Using blorp_copy is much simpler and prevents
us from getting formats wrong. While we're here, we get rid of the
layers_per_blit thing since stencil always uses interleaved MSAA.
Reviewed-by: Topi Pohjolainen <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/i965/intel_mipmap_tree.c | 19 |
1 files changed, 4 insertions, 15 deletions
diff --git a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c index db0a3975279..24d01aa32a9 100644 --- a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c +++ b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c @@ -2397,25 +2397,14 @@ intel_update_r8stencil(struct brw_context *brw, for (int level = src->first_level; level <= src->last_level; level++) { const unsigned depth = src->level[level].depth; - const int layers_per_blit = - (dst->msaa_layout == INTEL_MSAA_LAYOUT_UMS || - dst->msaa_layout == INTEL_MSAA_LAYOUT_CMS) ? - dst->num_samples : 1; for (unsigned layer = 0; layer < depth; layer++) { - brw_blorp_blit_miptrees(brw, + brw_blorp_copy_miptrees(brw, src, level, layer, - src->format, SWIZZLE_X, - dst, level, layers_per_blit * layer, - MESA_FORMAT_R_UNORM8, - 0, 0, + dst, level, layer, + 0, 0, 0, 0, minify(src->logical_width0, level), - minify(src->logical_height0, level), - 0, 0, - minify(dst->logical_width0, level), - minify(dst->logical_height0, level), - GL_NEAREST, false, false /*mirror x, y*/, - false, false /* decode/encode srgb */); + minify(src->logical_height0, level)); } } |