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authorIlia Mirkin <[email protected]>2016-11-27 14:41:42 -0500
committerJason Ekstrand <[email protected]>2016-11-28 19:32:13 -0800
commita34f89c5e6cb78cbec940e5d8d186141f19ccfe7 (patch)
tree3630b783f76de896eb3bf0468f98ab0303c639ca /src
parenteaf0768b8f9a9fd76b44a4d60826ef1f42fc6a46 (diff)
anv: expose imageCubeArray functionality
This appears to be fully supported already. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/intel/vulkan/anv_device.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c
index 41ace6c73dd..4c51981f03f 100644
--- a/src/intel/vulkan/anv_device.c
+++ b/src/intel/vulkan/anv_device.c
@@ -438,7 +438,7 @@ void anv_GetPhysicalDeviceFeatures(
*pFeatures = (VkPhysicalDeviceFeatures) {
.robustBufferAccess = true,
.fullDrawIndexUint32 = true,
- .imageCubeArray = false,
+ .imageCubeArray = true,
.independentBlend = true,
.geometryShader = true,
.tessellationShader = false,