diff options
author | Dave Airlie <[email protected]> | 2016-04-11 12:20:38 +1000 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2016-04-12 14:15:16 +1000 |
commit | 9c7a0d188a495a247570a27bc4af77c540e40c34 (patch) | |
tree | 251d71311557e4f3d4911f64d105894039781220 /src | |
parent | 193a5cee6a535875542bb5d265bdeb21a8b93e9d (diff) |
tgsi: set nonhelpermask for vertex shaders
For atomic operations we really need to avoid executing unnecessary shaders, so for some
tests that just draw a single point we only want one vertex to get processed not 4,
this fixes a number of the atomic counters tests.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/auxiliary/draw/draw_vs_exec.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/draw/draw_vs_exec.c b/src/gallium/auxiliary/draw/draw_vs_exec.c index 5b53cff29f0..4cd755e11ce 100644 --- a/src/gallium/auxiliary/draw/draw_vs_exec.c +++ b/src/gallium/auxiliary/draw/draw_vs_exec.c @@ -159,6 +159,7 @@ vs_exec_run_linear( struct draw_vertex_shader *shader, input = (const float (*)[4])((const char *)input + input_stride); } + machine->NonHelperMask = (1 << max_vertices) - 1; /* run interpreter */ tgsi_exec_machine_run( machine ); |