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authorBen Widawsky <[email protected]>2015-06-03 21:35:51 -0700
committerBen Widawsky <[email protected]>2015-06-22 12:11:41 -0700
commit90754d2df05eafe1a3ee3cd9bb1611a19099fc49 (patch)
tree6040e730ccdd9afb7b9d9e2a63fd192d4a1d631d /src
parent2b07b8d104a93c26ac92edb3ba72328cdc2dcb52 (diff)
i965/gen9: Implement Push Constant Buffer workaround
This implements a workaround (exact excerpt as a comment in the code). The docs specify [clearly, after you struggle for a while] that the offset isn't relative to state base. This actually makes sense. This fixes hangs on SKL. Buffer #0 is meant to be used for normal uniforms. Buffer #1 is typically used for gather constants when using RS. Buffer #1-#3 could be used to push a bunch of UBO data which would just be somewhere in memory, and not relative to the dynamic state. NOTE: I've moved away from the ternary operator for the new gen9 conditions. Admittedly it's probably not great to do this, but I really want to fix this all up in the subsequent patch and doing it here makes that diff a lot nicer. I want to split out the gen8/9 code to make the function a bit more readable, but to keep this easily cherry-pickable I am doing this fix first. If we decide not to merge the cleanup patch then I can revisit this. Cc: "10.5 10.6" <[email protected]> Signed-off-by: Ben Widawsky <[email protected]> Reviewed-by: Anuj Phogat <[email protected]> Tested-by: Valtteri Rantala <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i965/gen7_vs_state.c48
1 files changed, 41 insertions, 7 deletions
diff --git a/src/mesa/drivers/dri/i965/gen7_vs_state.c b/src/mesa/drivers/dri/i965/gen7_vs_state.c
index 278b3ec6d21..4b17d06fa83 100644
--- a/src/mesa/drivers/dri/i965/gen7_vs_state.c
+++ b/src/mesa/drivers/dri/i965/gen7_vs_state.c
@@ -43,18 +43,52 @@ gen7_upload_constant_state(struct brw_context *brw,
int dwords = brw->gen >= 8 ? 11 : 7;
BEGIN_BATCH(dwords);
OUT_BATCH(opcode << 16 | (dwords - 2));
- OUT_BATCH(active ? stage_state->push_const_size : 0);
- OUT_BATCH(0);
+
+ /* Workaround for SKL+ (we use option #2 until we have a need for more
+ * constant buffers). This comes from the documentation for 3DSTATE_CONSTANT_*
+ *
+ * The driver must ensure The following case does not occur without a flush
+ * to the 3D engine: 3DSTATE_CONSTANT_* with buffer 3 read length equal to
+ * zero committed followed by a 3DSTATE_CONSTANT_* with buffer 0 read length
+ * not equal to zero committed. Possible ways to avoid this condition
+ * include:
+ * 1. always force buffer 3 to have a non zero read length
+ * 2. always force buffer 0 to a zero read length
+ */
+ if (brw->gen >= 9 && active) {
+ OUT_BATCH(0);
+ OUT_BATCH(stage_state->push_const_size);
+ } else {
+ OUT_BATCH(active ? stage_state->push_const_size : 0);
+ OUT_BATCH(0);
+ }
/* Pointer to the constant buffer. Covered by the set of state flags
* from gen6_prepare_wm_contants
*/
- OUT_BATCH(active ? (stage_state->push_const_offset | mocs) : 0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- if (brw->gen >= 8) {
+ if (brw->gen >= 9 && active) {
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ /* XXX: When using buffers other than 0, you need to specify the
+ * graphics virtual address regardless of INSPM/debug bits
+ */
+ OUT_RELOC64(brw->batch.bo, I915_GEM_DOMAIN_RENDER, 0,
+ stage_state->push_const_offset);
OUT_BATCH(0);
OUT_BATCH(0);
+ } else if (brw->gen>= 8) {
+ OUT_BATCH(active ? (stage_state->push_const_offset | mocs) : 0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ } else {
+ OUT_BATCH(active ? (stage_state->push_const_offset | mocs) : 0);
+ OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
}