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authorMatt Turner <[email protected]>2016-05-04 15:37:02 -0700
committerMatt Turner <[email protected]>2016-05-19 17:27:49 -0700
commit8a65b5135a167d4f12cef19408e0ca52fffe06bc (patch)
tree44be2800a984972827bbcc89f799353e3308d0a7 /src
parent75dccf5ac2af716175990ae9eac44cc2c99b7e9c (diff)
i965/fs: Recognize and emit ld_lz, sample_lz, sample_c_lz.
Ken suggested instead of a big and complicated optimization pass, to just recognize the operations here. It's certainly less code and a lot prettier, but it seems to actually perform worse for currently unknown reasons. total instructions in shared programs: 8923452 -> 8904108 (-0.22%) instructions in affected programs: 814563 -> 795219 (-2.37%) helped: 3336 HURT: 10 total cycles in shared programs: 66970734 -> 66651476 (-0.48%) cycles in affected programs: 10582686 -> 10263428 (-3.02%) helped: 2438 HURT: 691 total spills in shared programs: 1811 -> 1789 (-1.21%) spills in affected programs: 85 -> 63 (-25.88%) helped: 4 total fills in shared programs: 3143 -> 3109 (-1.08%) fills in affected programs: 167 -> 133 (-20.36%) helped: 4 LOST: 2 GAINED: 36 Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs.cpp12
1 files changed, 10 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index 906a1ea6e3c..f5e8d6be21f 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -4189,6 +4189,10 @@ lower_sampler_logical_send_gen7(const fs_builder &bld, fs_inst *inst, opcode op,
switch (op) {
case FS_OPCODE_TXB:
case SHADER_OPCODE_TXL:
+ if (devinfo->gen >= 9 && op == SHADER_OPCODE_TXL && lod.is_zero()) {
+ op = SHADER_OPCODE_TXL_LZ;
+ break;
+ }
bld.MOV(sources[length], lod);
length++;
break;
@@ -4240,8 +4244,12 @@ lower_sampler_logical_send_gen7(const fs_builder &bld, fs_inst *inst, opcode op,
length++;
}
- bld.MOV(retype(sources[length], BRW_REGISTER_TYPE_D), lod);
- length++;
+ if (devinfo->gen >= 9 && lod.is_zero()) {
+ op = SHADER_OPCODE_TXF_LZ;
+ } else {
+ bld.MOV(retype(sources[length], BRW_REGISTER_TYPE_D), lod);
+ length++;
+ }
for (unsigned i = devinfo->gen >= 9 ? 2 : 1; i < coord_components; i++) {
bld.MOV(retype(sources[length], BRW_REGISTER_TYPE_D), coordinate);