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authorIan Romanick <[email protected]>2011-07-28 15:10:17 -0700
committerIan Romanick <[email protected]>2011-08-02 08:23:15 -0700
commit89193933cbd322cd08fb54232411a8a9221fcca8 (patch)
treedb9a6c9778c1ff35a819a7b2a4293604912c107e /src
parent379a32f42ebca9feeb024633f7774661619fd62e (diff)
mesa: Ensure that gl_shader_program::InfoLog is never NULL
This prevents assertion failures in ralloc_strcat. The ralloc_free in _mesa_free_shader_program_data can be omitted because freeing the gl_shader_program in _mesa_delete_shader_program will take care of this automatically. A bunch of this code could use a refactor to use ralloc a bit more effectively. A bunch of the things that are allocated with malloc and owned by the gl_shader_program should be allocated with ralloc (using the gl_shader_program as the context). Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/glsl/main.cpp1
-rw-r--r--src/mesa/main/shaderobj.c11
2 files changed, 7 insertions, 5 deletions
diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp
index 9f85096e1a1..9b8a50738ac 100644
--- a/src/glsl/main.cpp
+++ b/src/glsl/main.cpp
@@ -221,6 +221,7 @@ main(int argc, char **argv)
whole_program = rzalloc (NULL, struct gl_shader_program);
assert(whole_program != NULL);
+ whole_program->InfoLog = ralloc_strdup(whole_program, "");
for (/* empty */; argc > optind; optind++) {
whole_program->Shaders =
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
index 33d91ad594d..f128648f477 100644
--- a/src/mesa/main/shaderobj.c
+++ b/src/mesa/main/shaderobj.c
@@ -244,6 +244,8 @@ _mesa_init_shader_program(struct gl_context *ctx, struct gl_shader_program *prog
prog->Geom.InputType = GL_TRIANGLES;
prog->Geom.OutputType = GL_TRIANGLE_STRIP;
#endif
+
+ prog->InfoLog = ralloc_strdup(prog, "");
}
/**
@@ -283,6 +285,10 @@ _mesa_clear_shader_program_data(struct gl_context *ctx,
_mesa_free_parameter_list(shProg->Varying);
shProg->Varying = NULL;
}
+
+ assert(shProg->InfoLog != NULL);
+ ralloc_free(shProg->InfoLog);
+ shProg->InfoLog = ralloc_strdup(shProg, "");
}
@@ -317,11 +323,6 @@ _mesa_free_shader_program_data(struct gl_context *ctx,
shProg->Shaders = NULL;
}
- if (shProg->InfoLog) {
- ralloc_free(shProg->InfoLog);
- shProg->InfoLog = NULL;
- }
-
/* Transform feedback varying vars */
for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) {
free(shProg->TransformFeedback.VaryingNames[i]);