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authorNicolai Haehnle <[email protected]>2008-06-29 14:53:04 +0200
committerNicolai Haehnle <[email protected]>2008-07-04 18:22:15 +0200
commit845e3f701dec29f08e5759969c165b3d812e5afe (patch)
treed0c5d1c2b69aec27464fc65b55d3ef74f59bacf5 /src
parent1f4d0748ba92ff2c44faadc31a99f07e1bea28fb (diff)
Enable TexGen based on InputsRead when a fragment program is active
The old behaviour depended on which texture images the fragment program reads from, which seems to contradict the shader specifications. Note: Piglit's general/texgen test checks for this problem.
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/texstate.c28
1 files changed, 18 insertions, 10 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index 626c2648631..a6c92cb1af4 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -2999,6 +2999,24 @@ update_texture_state( GLcontext *ctx )
_mesa_problem(ctx, "invalid Alpha combine mode in update_texture_state");
break;
}
+ }
+
+ /* Determine which texture coordinate sets are actually needed */
+ if (fprog) {
+ const GLuint coordMask = (1 << MAX_TEXTURE_COORD_UNITS) - 1;
+ ctx->Texture._EnabledCoordUnits
+ = (fprog->Base.InputsRead >> FRAG_ATTRIB_TEX0) & coordMask;
+ }
+ else {
+ ctx->Texture._EnabledCoordUnits = ctx->Texture._EnabledUnits;
+ }
+
+ /* Setup texgen for those texture coordinate sets that are in use */
+ for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+
+ if (!(ctx->Texture._EnabledCoordUnits & (1 << unit)))
+ continue;
if (texUnit->TexGenEnabled) {
if (texUnit->TexGenEnabled & S_BIT) {
@@ -3021,16 +3039,6 @@ update_texture_state( GLcontext *ctx )
if (ctx->TextureMatrixStack[unit].Top->type != MATRIX_IDENTITY)
ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(unit);
}
-
- /* Determine which texture coordinate sets are actually needed */
- if (fprog) {
- const GLuint coordMask = (1 << MAX_TEXTURE_COORD_UNITS) - 1;
- ctx->Texture._EnabledCoordUnits
- = (fprog->Base.InputsRead >> FRAG_ATTRIB_TEX0) & coordMask;
- }
- else {
- ctx->Texture._EnabledCoordUnits = ctx->Texture._EnabledUnits;
- }
}