diff options
author | Kenneth Graunke <[email protected]> | 2019-09-19 00:33:28 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2019-09-19 07:56:15 -0700 |
commit | 706c9f2d6072b1f1eeef90e6d67bcaeda0529e16 (patch) | |
tree | 7ff8dca7ec587f3cc3f430fff12cef6e3c2eb3d8 /src | |
parent | 7f7060dc73928a49e1d6780177a0d847d9d73e12 (diff) |
iris: Skip double-disabling TCS/TES/GS after BLORP operations
BLORP always turns off TCS/TES/GS. If regular drawing also has them
disabled (the overwhelmingly common case), then leaving them disabled
is just fine by us and we can skip dirtying them, as that would just
re-disable them a second time on the next draw.
If they are actually enabled, however, we do need to flag them.
Cuts 52% of the 3DSTATE_HS packets in an Aztec Ruins trace.
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/drivers/iris/iris_blorp.c | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/src/gallium/drivers/iris/iris_blorp.c b/src/gallium/drivers/iris/iris_blorp.c index f357b922e58..fa46dafcda2 100644 --- a/src/gallium/drivers/iris/iris_blorp.c +++ b/src/gallium/drivers/iris/iris_blorp.c @@ -342,6 +342,23 @@ iris_blorp_exec(struct blorp_batch *blorp_batch, IRIS_DIRTY_SAMPLER_STATES_TES | IRIS_DIRTY_SAMPLER_STATES_GS); + if (!ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL]) { + /* BLORP disabled tessellation, that's fine for the next draw */ + skip_bits |= IRIS_DIRTY_TCS | + IRIS_DIRTY_TES | + IRIS_DIRTY_CONSTANTS_TCS | + IRIS_DIRTY_CONSTANTS_TES | + IRIS_DIRTY_BINDINGS_TCS | + IRIS_DIRTY_BINDINGS_TES; + } + + if (!ice->shaders.uncompiled[MESA_SHADER_GEOMETRY]) { + /* BLORP disabled geometry shaders, that's fine for the next draw */ + skip_bits |= IRIS_DIRTY_GS | + IRIS_DIRTY_CONSTANTS_GS | + IRIS_DIRTY_BINDINGS_GS; + } + /* we can skip flagging IRIS_DIRTY_DEPTH_BUFFER, if * BLORP_BATCH_NO_EMIT_DEPTH_STENCIL is set. */ |