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authorIago Toral Quiroga <[email protected]>2015-01-30 09:03:57 +0100
committerIago Toral Quiroga <[email protected]>2015-02-02 09:29:18 +0100
commit68155e5a3699271b27adbe52968a9d5f8c84b0e6 (patch)
tree7938d00e8a092ec9291db381f43b63c0204b9c4f /src
parent753c327151ed7d23218879149950f0028b0e7b4d (diff)
i965: Fix intel_miptree_copy_teximage for GL_TEXTURE_1D_ARRAY
For GL_TEXTURE_1D_ARRAY targets we store the depth of the array in the Height field and leave Depth=1 in the underlying texture object. When we call intel_miptree_copy_teximage in the process of re-creating a miptree (possibily because the number of miplevels has changed) we didn't account for this, so we where only copying texture images for the first slice. Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i965/intel_mipmap_tree.c7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
index 26e137d85a0..11f1876e94a 100644
--- a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
+++ b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
@@ -1249,7 +1249,12 @@ intel_miptree_copy_teximage(struct brw_context *brw,
intel_texture_object(intelImage->base.Base.TexObject);
int level = intelImage->base.Base.Level;
int face = intelImage->base.Base.Face;
- GLuint depth = intelImage->base.Base.Depth;
+
+ GLuint depth;
+ if (intel_obj->base.Target == GL_TEXTURE_1D_ARRAY)
+ depth = intelImage->base.Base.Height;
+ else
+ depth = intelImage->base.Base.Depth;
if (!invalidate) {
for (int slice = 0; slice < depth; slice++) {