summaryrefslogtreecommitdiffstats
path: root/src
diff options
context:
space:
mode:
authorTimothy Arceri <[email protected]>2018-10-18 10:23:42 +1100
committerTimothy Arceri <[email protected]>2018-10-18 15:04:09 +1100
commit3a95396f3c6f51d38f044375bbd6698ed6cb28f4 (patch)
treec5bc54e19dec3e7690729288a129a9cbab11e72e /src
parent8086fa1bcde4876714c2ad3cb429f90a046c2bbe (diff)
radv: use nir_shrink_vec_array_vars()
Totals from affected shaders: SGPRS: 1096 -> 1096 (0.00 %) VGPRS: 1192 -> 1056 (-11.41 %) Spilled SGPRs: 0 -> 0 (0.00 %) Spilled VGPRs: 0 -> 0 (0.00 %) Private memory VGPRs: 0 -> 0 (0.00 %) Scratch size: 0 -> 0 (0.00 %) dwords per thread Code Size: 100940 -> 94384 (-6.49 %) bytes LDS: 0 -> 0 (0.00 %) blocks Max Waves: 100 -> 112 (12.00 %) Wait states: 0 -> 0 (0.00 %) All affected shaders are from Batman Arkham City. Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/amd/vulkan/radv_shader.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
index 13858b6130f..15c9de1e020 100644
--- a/src/amd/vulkan/radv_shader.c
+++ b/src/amd/vulkan/radv_shader.c
@@ -127,6 +127,7 @@ radv_optimize_nir(struct nir_shader *shader, bool optimize_conservatively,
progress = false;
NIR_PASS(progress, shader, nir_split_array_vars, nir_var_local);
+ NIR_PASS(progress, shader, nir_shrink_vec_array_vars, nir_var_local);
NIR_PASS_V(shader, nir_lower_vars_to_ssa);
NIR_PASS_V(shader, nir_lower_pack);