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authorGlenn Kennard <[email protected]>2014-07-20 15:59:16 +0200
committerMarek Olšák <[email protected]>2014-08-01 16:19:47 +0200
commit3a9278b92cb5595d1dae604c409abe8f1a9be5b3 (patch)
tree2eb8890e19ce88663fae562ad795919b7b89551c /src
parentf455f34ab9e8d39bb2657b28e608a63c3c2386f8 (diff)
r600g: Implement gpu_shader5 textureGather
Adds 0-3 textureGather component selection and non-constant offsets Caveat: 0 and 1 texture swizzles only work if textureGather component select is 3 or a component that does not exist in the sampler texture format. This is a hardware limitation, any other value returns 128/255=0.501961 for both 0 and 1. Passes all textureGather piglit tests on radeon 6670, except for those using 0/1 texture swizzles due to aforementioned reason. Signed-off-by: Glenn Kennard <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/gallium/drivers/r600/r600_pipe.c5
-rw-r--r--src/gallium/drivers/r600/r600_shader.c36
2 files changed, 36 insertions, 5 deletions
diff --git a/src/gallium/drivers/r600/r600_pipe.c b/src/gallium/drivers/r600/r600_pipe.c
index 39edbcf4585..a08e70e9c91 100644
--- a/src/gallium/drivers/r600/r600_pipe.c
+++ b/src/gallium/drivers/r600/r600_pipe.c
@@ -303,9 +303,11 @@ static int r600_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
case PIPE_CAP_CUBE_MAP_ARRAY:
case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
- case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
+ case PIPE_CAP_TEXTURE_GATHER_SM5:
case PIPE_CAP_TEXTURE_QUERY_LOD:
return family >= CHIP_CEDAR ? 1 : 0;
+ case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
+ return family >= CHIP_CEDAR ? 4 : 0;
/* Unsupported features. */
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
@@ -314,7 +316,6 @@ static int r600_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
case PIPE_CAP_VERTEX_COLOR_CLAMPED:
case PIPE_CAP_USER_VERTEX_BUFFERS:
- case PIPE_CAP_TEXTURE_GATHER_SM5:
case PIPE_CAP_SAMPLE_SHADING:
case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
case PIPE_CAP_DRAW_INDIRECT:
diff --git a/src/gallium/drivers/r600/r600_shader.c b/src/gallium/drivers/r600/r600_shader.c
index 00b2f4aeaed..e3407d5ccef 100644
--- a/src/gallium/drivers/r600/r600_shader.c
+++ b/src/gallium/drivers/r600/r600_shader.c
@@ -5251,6 +5251,35 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
}
opcode = ctx->inst_info->op;
+ if (opcode == FETCH_OP_GATHER4 &&
+ inst->TexOffsets[0].File != TGSI_FILE_NULL &&
+ inst->TexOffsets[0].File != TGSI_FILE_IMMEDIATE) {
+ opcode = FETCH_OP_GATHER4_O;
+
+ /* GATHER4_O/GATHER4_C_O use offset values loaded by
+ SET_TEXTURE_OFFSETS instruction. The immediate offset values
+ encoded in the instruction are ignored. */
+ memset(&tex, 0, sizeof(struct r600_bytecode_tex));
+ tex.op = FETCH_OP_SET_TEXTURE_OFFSETS;
+ tex.sampler_id = tgsi_tex_get_src_gpr(ctx, sampler_src_reg);
+ tex.resource_id = tex.sampler_id + R600_MAX_CONST_BUFFERS;
+
+ tex.src_gpr = ctx->file_offset[inst->TexOffsets[0].File] + inst->TexOffsets[0].Index;
+ tex.src_sel_x = inst->TexOffsets[0].SwizzleX;
+ tex.src_sel_y = inst->TexOffsets[0].SwizzleY;
+ tex.src_sel_z = inst->TexOffsets[0].SwizzleZ;
+ tex.src_sel_w = 4;
+
+ tex.dst_sel_x = 7;
+ tex.dst_sel_y = 7;
+ tex.dst_sel_z = 7;
+ tex.dst_sel_w = 7;
+
+ r = r600_bytecode_add_tex(ctx->bc, &tex);
+ if (r)
+ return r;
+ }
+
if (inst->Texture.Texture == TGSI_TEXTURE_SHADOW1D ||
inst->Texture.Texture == TGSI_TEXTURE_SHADOW2D ||
inst->Texture.Texture == TGSI_TEXTURE_SHADOWRECT ||
@@ -5273,10 +5302,10 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
break;
/* Texture gather variants */
case FETCH_OP_GATHER4:
- tex.op = FETCH_OP_GATHER4_C;
+ opcode = FETCH_OP_GATHER4_C;
break;
case FETCH_OP_GATHER4_O:
- tex.op = FETCH_OP_GATHER4_C_O;
+ opcode = FETCH_OP_GATHER4_C_O;
break;
}
}
@@ -5352,7 +5381,8 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
tex.offset_x = offset_x;
tex.offset_y = offset_y;
if (inst->Instruction.Opcode == TGSI_OPCODE_TG4 &&
- inst->Texture.Texture == TGSI_TEXTURE_2D_ARRAY) {
+ (inst->Texture.Texture == TGSI_TEXTURE_2D_ARRAY ||
+ inst->Texture.Texture == TGSI_TEXTURE_SHADOW2D_ARRAY)) {
tex.offset_z = 0;
}
else {