diff options
author | Samuel Pitoiset <[email protected]> | 2017-04-21 19:27:16 +0200 |
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committer | Samuel Pitoiset <[email protected]> | 2017-05-06 16:40:19 +0200 |
commit | 35c8e727a55d15485091eb9de279d8beb3abc55e (patch) | |
tree | 829e9f570108e196ed5174b99b67be0c1efd9fd9 /src | |
parent | efb668fb293e0cf8401e9a541c67615827974808 (diff) |
glsl: allow bindless samplers/images to be initialized
From section 4.1.7 of the ARB_bindless_texture spec:
"Samplers may be declared as shader inputs and outputs, as uniform
variables, as temporary variables, and as function parameters."
From section 4.1.X of the ARB_bindless_texture spec:
"Images may be declared as shader inputs and outputs, as uniform
variables, as temporary variables, and as function parameters."
v3: - add spec comment
- update the glsl error message
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/compiler/glsl/ast_to_hir.cpp | 17 |
1 files changed, 14 insertions, 3 deletions
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp index d73d74a5cfe..7ae83dfd83f 100644 --- a/src/compiler/glsl/ast_to_hir.cpp +++ b/src/compiler/glsl/ast_to_hir.cpp @@ -4333,11 +4333,22 @@ process_initializer(ir_variable *var, ast_declaration *decl, * "Opaque variables [...] are initialized only through the * OpenGL API; they cannot be declared with an initializer in a * shader." + * + * From section 4.1.7 of the ARB_bindless_texture spec: + * + * "Samplers may be declared as shader inputs and outputs, as uniform + * variables, as temporary variables, and as function parameters." + * + * From section 4.1.X of the ARB_bindless_texture spec: + * + * "Images may be declared as shader inputs and outputs, as uniform + * variables, as temporary variables, and as function parameters." */ - if (var->type->contains_opaque()) { + if (var->type->contains_atomic() || + (!state->has_bindless() && var->type->contains_opaque())) { _mesa_glsl_error(&initializer_loc, state, - "cannot initialize opaque variable %s", - var->name); + "cannot initialize %s variable %s", + var->name, state->has_bindless() ? "atomic" : "opaque"); } if ((var->data.mode == ir_var_shader_in) && (state->current_function == NULL)) { |