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authorChad Versace <[email protected]>2010-10-13 08:29:58 -0700
committerKenneth Graunke <[email protected]>2010-10-15 00:20:18 -0700
commite2c1fe3eb0fa47f5501b4ec8cd6b732db7ca84be (patch)
tree9cee253665d9fb2d495391cb2444e3d3ab981467 /src
parent4761d0d22ba79fa34adf679007498287e9fedca2 (diff)
glsl: Fix ir validation for bit logic ops
In ir_validate::visit_leave(), the cases for - ir_binop_bit_and - ir_binop_bit_xor - ir_binop_bit_or were incorrect. It was incorrectly asserted that both operands must be the same type, when in fact one may be scalar and the other a vector. It was also incorrectly asserted that the resultant type was the type of the left operand, which in fact does not hold when the left operand is a scalar and the right operand is a vector.
Diffstat (limited to 'src')
-rw-r--r--src/glsl/ir_validate.cpp14
1 files changed, 9 insertions, 5 deletions
diff --git a/src/glsl/ir_validate.cpp b/src/glsl/ir_validate.cpp
index db1ffb2de3f..df64ed638c2 100644
--- a/src/glsl/ir_validate.cpp
+++ b/src/glsl/ir_validate.cpp
@@ -347,11 +347,15 @@ ir_validate::visit_leave(ir_expression *ir)
case ir_binop_bit_and:
case ir_binop_bit_xor:
case ir_binop_bit_or:
- assert(ir->operands[0]->type == ir->operands[1]->type);
- assert(ir->type == ir->operands[0]->type);
- assert(ir->type->base_type == GLSL_TYPE_INT ||
- ir->type->base_type == GLSL_TYPE_UINT);
- break;
+ assert(ir->operands[0]->type->base_type ==
+ ir->operands[1]->type->base_type);
+ assert(ir->type->is_integer());
+ if (ir->operands[0]->type->is_vector() &&
+ ir->operands[1]->type->is_vector()) {
+ assert(ir->operands[0]->type->vector_elements ==
+ ir->operands[1]->type->vector_elements);
+ }
+ break;
case ir_binop_logic_and:
case ir_binop_logic_xor: