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authorJason Ekstrand <[email protected]>2016-02-17 13:23:45 -0800
committerJason Ekstrand <[email protected]>2016-02-17 18:04:39 -0800
commitd67d84f5e568feaa988bdda6a23c84aa34b8bbaf (patch)
tree10220629a4876e7ab9a697b7e35d92eeca80e28b /src
parent7c26d8d47174b19d91651c5eff3be9e71a004b24 (diff)
i965/nir: Do lower_io late for fragment shaders
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs.cpp2
-rw-r--r--src/mesa/drivers/dri/i965/brw_nir.c3
-rw-r--r--src/vulkan/anv_pipeline.c3
3 files changed, 6 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index 7e161e8bb48..bb22cfa5fab 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -5606,6 +5606,8 @@ brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
nir_shader *shader = nir_shader_clone(mem_ctx, src_shader);
shader = brw_nir_apply_sampler_key(shader, compiler->devinfo, &key->tex,
true);
+ shader = brw_nir_lower_io(shader, compiler->devinfo, true,
+ false, NULL);
shader = brw_postprocess_nir(shader, compiler->devinfo, true);
/* key->alpha_test_func means simulating alpha testing via discards,
diff --git a/src/mesa/drivers/dri/i965/brw_nir.c b/src/mesa/drivers/dri/i965/brw_nir.c
index 44446694b4b..e9351a5556a 100644
--- a/src/mesa/drivers/dri/i965/brw_nir.c
+++ b/src/mesa/drivers/dri/i965/brw_nir.c
@@ -637,7 +637,8 @@ brw_create_nir(struct brw_context *brw,
if (nir->stage != MESA_SHADER_VERTEX &&
nir->stage != MESA_SHADER_TESS_CTRL &&
- nir->stage != MESA_SHADER_TESS_EVAL) {
+ nir->stage != MESA_SHADER_TESS_EVAL &&
+ nir->stage != MESA_SHADER_FRAGMENT) {
nir = brw_nir_lower_io(nir, devinfo, is_scalar, false, NULL);
}
diff --git a/src/vulkan/anv_pipeline.c b/src/vulkan/anv_pipeline.c
index 21df3e081a3..e6cc8faf4fc 100644
--- a/src/vulkan/anv_pipeline.c
+++ b/src/vulkan/anv_pipeline.c
@@ -390,7 +390,8 @@ anv_pipeline_compile(struct anv_pipeline *pipeline,
/* Finish the optimization and compilation process */
if (nir->stage != MESA_SHADER_VERTEX &&
nir->stage != MESA_SHADER_TESS_CTRL &&
- nir->stage != MESA_SHADER_TESS_EVAL) {
+ nir->stage != MESA_SHADER_TESS_EVAL &&
+ nir->stage != MESA_SHADER_FRAGMENT) {
nir = brw_nir_lower_io(nir, &pipeline->device->info,
compiler->scalar_stage[stage], false, NULL);
}