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authorJason Ekstrand <[email protected]>2017-01-23 10:53:13 -0800
committerJason Ekstrand <[email protected]>2017-01-24 10:06:07 -0800
commit4c180f9633421a526f3ea6746cf38b809e7c1abb (patch)
tree7edbe9fa332ab37d70cc6d410a208acfd34b4ee7 /src
parent0054dded035ddca074aaec74dac7fe5790df94d1 (diff)
i965/blorp: Use the correct ISL format for combined depth/stencil
In brw_blorp_copyteximage, we use the format from the render buffer. This could be a combined depth/stencil format. In this case, we handle stencil properly but we give blorp the wrong ISL format. Specifically, we would give blorp ISL_FORMAT_R32G32B32A32_FLOAT which is the wrong size was causing GPU hangs. Fixes: GL45-CTS.gtf30.GL3Tests.packed_depth_stencil.packed_depth_stencil_copyteximage Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]> Cc: "13.0 17.0" <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i965/brw_blorp.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_blorp.c b/src/mesa/drivers/dri/i965/brw_blorp.c
index d79f529fdc2..3a7cf84db03 100644
--- a/src/mesa/drivers/dri/i965/brw_blorp.c
+++ b/src/mesa/drivers/dri/i965/brw_blorp.c
@@ -284,8 +284,10 @@ brw_blorp_to_isl_format(struct brw_context *brw, mesa_format format,
case MESA_FORMAT_S_UINT8:
return ISL_FORMAT_R8_UINT;
case MESA_FORMAT_Z24_UNORM_X8_UINT:
+ case MESA_FORMAT_Z24_UNORM_S8_UINT:
return ISL_FORMAT_R24_UNORM_X8_TYPELESS;
case MESA_FORMAT_Z_FLOAT32:
+ case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
return ISL_FORMAT_R32_FLOAT;
case MESA_FORMAT_Z_UNORM16:
return ISL_FORMAT_R16_UNORM;