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authorBrian Paul <[email protected]>2013-05-03 19:00:07 -0600
committerBrian Paul <[email protected]>2013-05-03 19:00:07 -0600
commit36c83ccca0857dd4cf6b6168b60f5e95ac07fc73 (patch)
tree9f1b93f67a4b00c1aacb277a5205db7cde639b4d /src
parentaf30987a69848795d700357c3190b5adf44749fa (diff)
mesa; change ctx->Driver.SaveNeedFlush to boolean, and document it.
Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/dd.h3
-rw-r--r--src/mesa/vbo/vbo_save_api.c8
2 files changed, 6 insertions, 5 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index bc93026f3f7..c5531a45031 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -703,8 +703,9 @@ struct dd_function_table {
* these conditions.
*/
GLuint NeedFlush;
- GLuint SaveNeedFlush;
+ /** Need to call SaveFlushVertices() upon state change? */
+ GLboolean SaveNeedFlush;
/* Called prior to any of the GLvertexformat functions being
* called. Paired with Driver.FlushVertices().
diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c
index a18d11d67d3..dd13c49eef7 100644
--- a/src/mesa/vbo/vbo_save_api.c
+++ b/src/mesa/vbo/vbo_save_api.c
@@ -854,7 +854,7 @@ dlist_fallback(struct gl_context *ctx)
else {
_mesa_install_save_vtxfmt(ctx, &ctx->ListState.ListVtxfmt);
}
- ctx->Driver.SaveNeedFlush = 0;
+ ctx->Driver.SaveNeedFlush = GL_FALSE;
}
@@ -957,7 +957,7 @@ vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode)
}
/* We need to call SaveFlushVertices() if there's state change */
- ctx->Driver.SaveNeedFlush = 1;
+ ctx->Driver.SaveNeedFlush = GL_TRUE;
/* GL_TRUE means we've handled this glBegin here; don't compile a BEGIN
* opcode into the display list.
@@ -1380,7 +1380,7 @@ vbo_save_SaveFlushVertices(struct gl_context *ctx)
_save_copy_to_current(ctx);
_save_reset_vertex(ctx);
_save_reset_counters(ctx);
- ctx->Driver.SaveNeedFlush = 0;
+ ctx->Driver.SaveNeedFlush = GL_FALSE;
}
@@ -1402,7 +1402,7 @@ vbo_save_NewList(struct gl_context *ctx, GLuint list, GLenum mode)
_save_reset_vertex(ctx);
_save_reset_counters(ctx);
- ctx->Driver.SaveNeedFlush = 0;
+ ctx->Driver.SaveNeedFlush = GL_FALSE;
}