diff options
author | Matt Turner <[email protected]> | 2012-12-07 16:32:30 -0800 |
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committer | Matt Turner <[email protected]> | 2012-12-13 09:53:28 -0800 |
commit | 11cea472466f731fa9c44d56f1643dec26e6601c (patch) | |
tree | 6b19a4d78fc09e6ccf5611ddf7310bc166d37947 /src | |
parent | 6acabe33a35a75d008e33d5e01502a66b3bc6238 (diff) |
mesa/uniform_query: Don't write to *params if there is an error
The GL 3.1 and ES 3.0 specs say of glGetActiveUniformsiv:
"If an error occurs, nothing will be written to params."
So, make a pass through the indices and check that they're valid before
the pass that actually writes to params. Checking pname happens on the
first iteration of the second loop.
Fixes es3conform's getactiveuniformsiv_for_nonexistent_uniform_indices
test.
NOTE: This is a candidate for the 9.0 branch.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/main/uniform_query.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp index c71577c6ed1..b6b73d16fc9 100644 --- a/src/mesa/main/uniform_query.cpp +++ b/src/mesa/main/uniform_query.cpp @@ -97,12 +97,16 @@ _mesa_GetActiveUniformsiv(GLuint program, for (i = 0; i < uniformCount; i++) { GLuint index = uniformIndices[i]; - const struct gl_uniform_storage *uni = &shProg->UniformStorage[index]; if (index >= shProg->NumUserUniformStorage) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniformsiv(index)"); return; } + } + + for (i = 0; i < uniformCount; i++) { + GLuint index = uniformIndices[i]; + const struct gl_uniform_storage *uni = &shProg->UniformStorage[index]; switch (pname) { case GL_UNIFORM_TYPE: |